diving.lua
return {
MaskModel = `p_d_scuba_mask_s`, -- Change this to the model of the mask
TankModel = `p_s_scuba_tank_s`, -- Change this to the model of the tank
GearAnimation = {
dict = 'clothingshirt', -- Change this to the dictionary of the gear animation
anim = 'try_shirt_positive_d' -- Change this to the animation of the gear animation
},
OxygenLevel = 200, -- Change this to the oxygen level of the diving gear
RemoveDivingGear = true, -- Change this to true if you want to remove the diving gear when the oxygen level is 0
Cloths = {
[`mp_m_freemode_01`] = {
mask = {
item = 0, -- Change this to the item of the mask
texture = 0, -- Change this to the texture of the mask
componentId = 1 -- !! DO NOT CHANGE THIS !!
},
arms = { item = 0, texture = 0, componentId = 3 },
shirt = { item = 15, texture = 0, componentId = 8 },
jacket = { item = 243, texture = 0, componentId = 11 },
pants = { item = 45, texture = 0, componentId = 4 },
shoes = { item = 67, texture = 0, componentId = 6 },
accessories = { item = 0, texture = 0, componentId = 7 },
},
[`mp_f_freemode_01`] = {
mask = { item = 0, texture = 0, componentId = 1 },
arms = { item = 0, texture = 0, componentId = 3 },
shirt = { item = 15, texture = 0, componentId = 8 },
jacket = { item = 243, texture = 0, componentId = 11 },
pants = { item = 45, texture = 0, componentId = 4 },
shoes = { item = 67, texture = 0, componentId = 6 },
accessories = { item = 0, texture = 0, componentId = 7 },
},
}
}
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