🙋♂️Prison Break & Visit
⚡ 1. Cutting Power Panels
Requirement:
prison_cutter
(wire cutter)Mechanic:
Players must locate and interact with designated electric panels around the prison.
A mini-game is triggered, requiring skill to complete successfully.
If the player fails the mini-game, the escape attempt is aborted and the panel becomes unusable for a while.
Condition:
The action can only be performed during a specific in-game time window, defined in the config:
FRKN.General.escapeControl.electricCut
This usually corresponds to nighttime hours.
🪓 2. Digging the Tunnel
Requirement:
prison_shovel
(shovel)Mechanic:
Once the power is cut, players can go to the tunnel dig location.
A digging mini-game begins, simulating physical effort and time progression.
While digging, a dirt pile prop is spawned, which disappears once the tunnel is completed.
Condition:
Tunnel digging is only allowed when electricity is disabled and the in-game time is within the allowed window:
electricControl() && FRKN.General.escapeControl.digTunnel
Escape:
After successful digging, players reach the escape point and are removed from prison, completing their breakout.
📞 Visitation System
The script includes a visitation feature, allowing players to schedule and attend visits with inmates using in-game prison phones.
🧩 Interaction
Players interact with phone props placed inside the prison.
The system is integrated with
qb-target
orox-target
.Each phone includes a target option labeled "Visit a Prisoner" (or customized).
📬 Visit Request
After interacting with a phone, players are shown a list of current inmates.
The visiting player selects an inmate to send a visit request.
✅ Visit Approval
The selected inmate receives a request prompt and can accept or reject the visit.
✨ Teleportation
If the request is accepted:
Both the inmate and the visitor are teleported to a designated visitation room.
This room is configured in the script and includes controlled camera angles and a waiting area.
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