⚙️Configuration
Locales
Config.Locale = 'en' -- Language for the UI, can be 'en', 'tr', etc.
Default Settings
Fuel
Notify
Config.NotifySystem = "ox" -- qb, mythic, pNotify, esx, ox, okok, t-notify, wasabi, r_notify, custom
Progress Bar
Config.ProgressBarSystem = "progressbar" -- ox_lib, progressbar
Custom Blip Color
Config.GPSBlipsColor = true -- If true, the blips will use the colors defined in Config.BlipsColor
Max Channel
Config.MaxChannel = 100 -- Maximum number of channels that can be created
Disable In Water
Config.DisableInWater = true -- Disable GPS in water
AFK Mode
Config.AfkMode = false -- Enable or disable AFK Mode
AFK Mode Verify Time
Config.AfkModeCooldown = 1000 * 60 * 5 -- Time to wait to verify AFK Mode (5 minutes)
Loop Settings
Uptime Tick
Config.UptimeTick = 5000 -- Time in milliseconds to update the channel (5 seconds)
In Water Check Time
Config.InWaterCheckTime = 5000 -- Time to check if the player is in water (5 seconds)
AFK Mode Check Time
Config.AfkModeCheckTime = 30000 -- Time to check if the player is AFK (30 seconds)
Cooldown Settings
Panic Button Cooldown
Config.PanicButtonCooldown = 30000 -- Cooldown time in milliseconds for the panic button (30 seconds)
Animations Settings
Config.Animations = {
vehicle_gps = {
enter = {
dict = "amb@prop_human_bum_bin@idle_b", -- Animation dictionary for entering the vehicle GPS
name = "idle_d", -- Animation dictionary for entering the vehicle GPS
},
exit = {
dict = "amb@prop_human_bum_bin@idle_b", -- Animation dictionary for exiting the vehicle GPS
name = "exit", -- Animation for exiting the vehicle GPS
}
},
vehicle_gps_finder = {
enter = {
dict = "missexile3", -- Animation dictionary for entering the vehicle GPS finder
name = "ex03_dingy_search_case_base_michael", -- Animation for entering the vehicle GPS finder
},
},
}
Commands Settings
Config.Commands = {
['followmember'] ={
name = "followmember", -- This command is used to follow a member of your channel
description = "Follow a member of your channel", -- Description of the command
parameters = { -- Parameters for the command
{ name = "id", description = "ID of the member to follow", type = "number" } -- Parameter for the command, the ID of the member to follow
},
},
['unfollowmember'] = {
name = "unfollowmember", -- This command is used to stop following a member
description = "Stop following the member", -- Description of the command
parameters = {}, -- No parameters needed for this command
},
}
Item Settings
Config.Items = {
['gps'] = {
name = "gps", -- This is the GPS that can be used to track players
allowedJobs = "all", -- This GPS can be used by all jobs
},
['vehicle_gps'] = {
name = "vehicle_gps", -- This is the GPS that can be used to track vehicles
allowedJobs = { -- This GPS can be used by all jobs
police = true,
},
usingTime = 5000, -- Time in milliseconds to use the GPS Vehicle
addItemForAllJobs = true, -- If true, if the person using the vehicle_gps_finder has a job outside of allowedJobs, the vehicle_gps item will still be added to this item inventory
},
['vehicle_gps_finder'] = {
name = "vehicle_gps_finder", -- This is the GPS that can be used to find vehicles
allowedJobs = { -- This GPS can be used by all jobs
police = true,
},
usingTime = 10000, -- Time in milliseconds to use the GPS Finder
},
}
Blip Types
-- WARNING:: You must set Config.GPSBlipsColor to FALSE for the BLIP COLOURS HERE to work!
Config.BlipTypes = {
emergency_helicopter = {
sprite = 15, -- Blip Sprite : https://docs.fivem.net/docs/game-references/blips/
color = 0, -- Blip Scale
scale = 0.7, -- Blip Color
},
emergency_siren = {
sprite = 42,
color = 0,
scale = 0.7,
},
emergency_vehicle = {
sprite = 373,
color = 1,
scale = 0.8,
},
police = {
name = " [LSPD]",
sprite = 373,
color = 54,
scale = 0.5
},
ambulance = {
name = " [EMS]",
sprite = 373,
color = 1,
scale = 0.5
},
fire = {
name = " [LSFD]",
sprite = 373,
color = 1,
scale = 0.5
},
sheriff = {
name = " [LSSD]",
sprite = 373,
color = 5,
scale = 0.5
},
player = {
sprite = 1,
scale = 0.8,
color = 5
},
player_vehicle = {
sprite = 225,
scale = 0.8,
color = 3
},
player_motorcycle = {
sprite = 226,
scale = 0.7,
color = 4
},
player_helicopter = {
sprite = 353,
scale = 0.7,
color = 5,
},
player_boat = {
sprite = 427,
scale = 0.7,
color = 5,
},
vehicle_tracker = {
sprite = 225,
scale = 0.8,
color = 1
},
}
Notification Type
Config.NotificationType = {
inform = "primary",
success = "success",
error = "error",
}
Restricted Channels
Config.RestrictedChannels = { -- These channels are restricted to certain jobs
[1] = {
police = true,
ambulance = true,
},
[2] = {
police = true,
ambulance = true,
},
[3] = {
police = true,
ambulance = true,
},
[4] = {
police = true,
ambulance = true,
},
[5] = {
police = true,
ambulance = true,
},
[6] = {
police = true,
ambulance = true,
},
[7] = {
police = true,
ambulance = true,
},
[8] = {
police = true,
ambulance = true,
},
[9] = {
police = true,
ambulance = true,
},
[10] = {
police = true,
ambulance = true,
},
}
Set Custom Blip Color
Config.BlipsColor = { -- These are the colors that can be used for the blips
{ id = 1, name = 'white', value = "#FFFFFF", color = 0 },
{ id = 2, name = 'red', value = "#E03232", color = 1 },
{ id = 3, name = 'green', value = "#71CB71", color = 2 },
{ id = 4, name = 'blue', value = "#5DB6E5", color = 3 },
{ id = 5, name = 'yellow', value = "#EEC64E", color = 5 },
{ id = 6, name = 'dark_red', value = "#C25050", color = 6 },
{ id = 7, name = 'dark_pink', value = "#9C6EAF", color = 7 },
}
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