⚒️Roadhelper
You can find all the necessary information and developer content for Trucker here
Make sure to add the necessary items, item images and job names required for the job
["name"]: It is the label that will appear in menus or notifications.
The [‘menu’] variable consists of things related to the location from which the job is to be retrieved
["job_menu"]: @vector3 Accepts. The menu access location of the job.
["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.
🚗Operator Car / Car Settings
Contains the details of the operator vehicle. You can enter spawn location and vehicle type.
["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.
["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.
🔩Props attached to the vehicle
Roadside assistance items that come on the towtruck when it arrives
"jack_stand || spare_wheel || jerry_can"]: Prop settings.
["car_attach"]: The necessary settings for the prop to be a paperclip for the car back
["bone"]: @number Select the appropriate one of the bonnets that the back have.
["coords"]: @vector3 It is the offset to be added to the 0.0 position of the boot.
["rotation"]: @vector3 The location, direction and heading settings of the Prop when attaching it to the back.
["player_attach:]: Prop settings between the prop and the player.
["bone"]: @number Select the appropriate one of the back that the player have. AltV - Ped Bones
["coords"]: @vector3 It is the offset to be added to the 0.0 position of the player.
["rotation"]: @vector3 The location, direction and heading settings of the Prop when attaching it to the player.
["animName"]: @string Animation name.
["animDict"]: @string Animation directory name.
⛓️💥Random Road events
Settings required for random roadside assistance calls in this occupation.These are contained in the [‘randomEvents’] table.
["event_timer"]: @number My call timer recommendation is to keep it high or average.
["events"]: @object Table containing random roadside assistance incidents.
[index]: @number This is a job number. The maximum number of jobs found should be written by adding +1. If there are no jobs, it should start from 1.
There is only one set timer for deliveries. You can understand it by reading the following variables.
["delivery_time"]: @number Time to be entered for delivery. Minutes * 60 * 1000.
["extra_time"]: @number Extra time to be added after the specified delivery time has expired. Minutes * 60 * 1000
["deducted_per_min"]: @number If extra time is activated, a fee will be deducted from the reward for each ‘One’ minute spent.
["type"]: IMPORTANT ⇒ @string There are 3 different types: fuel_help, change_wheel and towing.
["label"]: @string The name that will appear to the user during the call phase.
["reward"]: @number The player's reward for this service.
["car_stuff"]: @object This is the settings section related to the vehicle that appears in roadside assistance and other properties of the vehicle depending on the type of assistance.
["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.
["coords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.
For fueal_help:
At the bottom of the car_stuff table for the fuel_help Type, please put the bone id of the vehicle's fuel tank. As in the example:
For change_wheel:
At the bottom of the car_stuff table for the change_well Type, please enter the closest bone id, tyre id and offset and rotation settings for the jack. As in the example:
Here wheel/tyre index:
For towing:
For towing, please go outside the car_stuff table and underneath please enter the location where the vehicle is to be delivered.
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