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On this page
  • 🚗Operator Car / Car Settings
  • 🔩Props attached to the vehicle
  • ⛓️‍💥Random Road events
  1. Wais Resoucres
  2. Wais Jobpack
  3. Job Settings

Roadhelper

You can find all the necessary information and developer content for Trucker here

PreviousTruckerNextBus Driver

Last updated 17 days ago

Make sure to add the necessary items, item images and job names required for the job


  • ["name"]: It is the label that will appear in menus or notifications.

  • The [‘menu’] variable consists of things related to the location from which the job is to be retrieved

    • ["job_menu"]: @vector3 Accepts. The menu access location of the job.

    • ["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.


🚗Operator Car / Car Settings

Contains the details of the operator vehicle. You can enter spawn location and vehicle type.

  • ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.

  • ["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.


🔩Props attached to the vehicle

Roadside assistance items that come on the towtruck when it arrives

  • "jack_stand || spare_wheel || jerry_can"]: Prop settings.

    • ["car_attach"]: The necessary settings for the prop to be a paperclip for the car back

      • ["bone"]: @number Select the appropriate one of the bonnets that the back have.

      • ["coords"]: @vector3 It is the offset to be added to the 0.0 position of the boot.

      • ["rotation"]: @vector3 The location, direction and heading settings of the Prop when attaching it to the back.

    • ["player_attach:]: Prop settings between the prop and the player.

      • ["bone"]: @number Select the appropriate one of the back that the player have.

      • ["coords"]: @vector3 It is the offset to be added to the 0.0 position of the player.

      • ["rotation"]: @vector3 The location, direction and heading settings of the Prop when attaching it to the player.

      • ["animName"]: @string Animation name.

      • ["animDict"]: @string Animation directory name.


⛓️‍💥Random Road events

Settings required for random roadside assistance calls in this occupation.These are contained in the [‘randomEvents’] table.

["event_timer"]: @number My call timer recommendation is to keep it high or average.

["events"]: @object Table containing random roadside assistance incidents.

  • [index]: @number This is a job number. The maximum number of jobs found should be written by adding +1. If there are no jobs, it should start from 1.

  • 🕙Timer

  • There is only one set timer for deliveries. You can understand it by reading the following variables.

    • ["mission_time"]: @number Time to be entered for complete. Minutes * 60 * 1000.

    • ["extra_time"]: @number Extra time to be added after the specified complete time has expired. Minutes * 60 * 1000

    • ["deducted_per_min"]: @number If extra time is activated, a fee will be deducted from the reward for each ‘One’ minute spent.

  • ["type"]: IMPORTANT ⇒ @string There are 3 different types: fuel_help, change_wheel and towing.

  • ["label"]: @string The name that will appear to the user during the call phase.

  • ["reward"]: @number The player's reward for this service.

  • ["car_stuff"]: @object This is the settings section related to the vehicle that appears in roadside assistance and other properties of the vehicle depending on the type of assistance.

    • ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.

    • ["coords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.


For fueal_help:

At the bottom of the car_stuff table for the fuel_help Type, please put the bone id of the vehicle's fuel tank. As in the example:

["fuel_bone"] = 15,

For change_wheel:

At the bottom of the car_stuff table for the change_well Type, please enter the closest bone id, tyre id and offset and rotation settings for the jack. As in the example:

["tyre_bone"] = 50,
["tyre_index"] = 0,
["jack_attach"] = {
    ["coords"] = vec3(0.0, 0.0, 0.0),
    ["rotation"] = vec3(0.0, 0.0, 0.0),
}

Here wheel/tyre index:

'0 = wheel_lf / bike, plane or jet front  
'1 = wheel_rf  
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left  
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right  
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left  

For towing:

For towing, please go outside the car_stuff table and underneath please enter the location where the vehicle is to be delivered.

["delivery_coords"] = vec3(0.0, 0.0, 0.0),
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AltV - Ped Bones