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On this page
  • 👨‍👦‍👦Multiplayer Settings
  • 🚗 Car Settings
  • 🔥Random Fires / Fire Zones / Timers
  1. Wais Resoucres
  2. Wais Jobpack
  3. Job Settings

Fire Department

You can find all the necessary information and developer content for Fire Department here

Make sure to add the necessary items, item images and job names required for the job

["name"]: It is the label that will appear in menus or notifications.

[‘menu’] variable consists of things related to the location from which the job is to be retrieved

  • ["job_menu"]: @vector3 Accepts. The menu access location of the job.

  • ["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.


👨‍👦‍👦Multiplayer Settings

If there are multiplayer options in the profession you use, it is an example that this profession can be done in a group, that is, in a group.

Only a few occupations have a group option.

If you try to put these variables in the other job, nothing will happen

["can_multiplayer"]: @boolean Where you see this variable, you can make it true if you want to work as a group and false if you want to close group work.

["show_member_blips"]: @boolean Set true if you want to see your group mates' blips on the map and false if you don't.


🚗 Car Settings

Contains the details of the operator vehicle. You can enter spawn location and vehicle type.

  • ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.

  • ["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.


🔥Random Fires / Fire Zones / Timers

You can adjust the settings in random fire situations, such as area, width, fee, etc. here. These changes will be contained in the [‘random_fires’] table.

["fires"]: @object Table containing fire tables.

  • [index]: IMPORTANT ⇒ @number This is a fire number. The maximum number of fire found should be written by adding +1. If there are no fire, it should start from 1.

    • ["reward"]: @number The player's reward for this service.

    • ["mission_time"]: @number Time to be entered for delivery. Minutes * 60 * 1000.

    • ["extra_time"]: @number Extra time to be added after the specified delivery time has expired. Minutes * 60 * 1000

    • ["deducted_per_min"]: @number If extra time is activated, a fee will be deducted from the reward for each ‘One’ minute spent.

    • ["split_reward_members"]: @number It divides the money to be earned in this fire by the number of people and gives the result to the people.

      • ["class"]: @string It is the class or core name of the selected ptfx.

      • ["scale"]: @number The size of the effect.

      • ["effect"]: @string The name of the effect you selected

    • ["zone_radius"]: IMPORTANT ⇒ @float This is the area width to be used for control purposes in the fire. It will prevent players from leaving the area in places such as trying different bugs and errors.

    • ["zone_coords"]: @vector3 You must take a coordinate from the centre of the fire area.

    • ["flame_coords"]: @object Locations where fires will occur in the area.

      • [index]: IMPORTANT ⇒ @number This is a stop number. The maximum number of stop found should be written by adding +1. If there are no stop, it should start from 1.

      • Here a example: [1] = vec3(0.0, 0.0, 0.0)


[1] = {
    ["reward"] = 1000,
    ["extra_time"] = 1 * 60 * 1000,
    ["mission_time"] = 1 * 60 * 1000,
    ["split_reward_members"] = false,
    ["deducted_per_min"] = 1,

    ["ptfx"] = {
        ["class"] = "scr_trevor3",
        ["scale"] = 1.0,
        ["effect"] = "scr_trev3_trailer_plume",
    },
    ["zone_radius"] = 0.0,
    ["zone_coords"] = vec3(0.0, 0.0, 0.0),
    ["flame_coords"] = {
        [1] = vec3(0.0, 0.0, 0.0),
        [2] = vec3(0.0, 0.0, 0.0),
        [3] = vec3(0.0, 0.0, 0.0),
    }
},
PreviousBus DriverNextHunting

Last updated 4 months ago

["ptfx"]: @object Flame, the effect we use to make fires look bigger.

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Alt V - ParticleDB