Last updated
Last updated
Make sure to add the necessary items, item images and job names required for the job
name
: @string
The job name shown in menus and notifications.
Example: "Electrician"
debug
: @boolean
Enables debug mode for logging and testing purposes.
disabled
: @boolean
Disables the job when set to true
.
can_multiplayer
: @boolean
Allows the job to be completed by multiple players in a group.
show_members_blips
: @boolean
Shows map blips for other group members when set to true
.
bucket_sync_cooldown
: @number
(in ms)
Time between ped position sync updates while in the bucket (e.g., cherry picker).
bucket_ped_positions
:
Determines how a ped is positioned inside the bucket:
bone
: @string
– Bone to attach the ped to (e.g., "bucket"
).
coords
: @vector3
– Position offset within the bucket.
rotation
: @vector3
– Rotation offset applied to the ped model.
job_menu
: @vector3
Coordinates for accessing the job menu.
interaction_distance
: @float
Interaction range to open the job menu.
blips
:
Map blip configuration for the job center.
show
: @boolean
label
: @string
sprite
: @number
color
: @number
scale
: @float
model
: @stri
ng
Vehicle model name used for the job.
Example: "utillitruck4"
spawnCoords
: @vector4
Coordinates and heading to spawn the utility truck.
Each entry in the list defines a repair or maintenance task set.
Mission Fields
title
: @string
The mission title displayed to the player.
reward
: @number
Total reward given upon mission completion.
split_reward_members
: @boolean
Whether to split the reward among group members.
extra_time
: @number
(ms)
Extra time allowed after the mission ends before failure.
mission_time
: @number
(ms)
Total time allowed to complete the mission.
deducted_per_min
: @number
Amount deducted from reward per extra minute.
duration
: @number
Animation duration (-1
for looping indefinitely).
flag
: @number
Animation flag (controls behavior like freezing position, looping, etc.).
dict
: @string
Animation dictionary.
name
: @string
Animation name inside the dictionary.
Each maintenance point includes:
type
: @string
Type of task to be completed. Valid types:
"FixCables"
– Repair broken electrical lines.
"FuseReplace"
– Replace a blown fuse.
coords
: @vector4
Position and heading for the maintenance location.
radius
: @float
Interaction range around the location.
ptfx
:
Particle effect settings for electrical visuals:
class
: Particle effect asset class (e.g., "core"
)
scale
: Particle scale multiplier.
effect
: Particle name (e.g., "ent_ray_prologue_elec_crackle"
)
coords
: Particle position.