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  1. 0R RESOURCES
  2. 0R PixelHouse

Configuration

--[[ Configuration settings ]]
Config = {}

--[[ Locale setting for language localization. ]]
Config.Locale             = "en"

---@type EventName | nil -- Cloth menu event name for house wardrobe
Config.ClothMenuEventName = nil

--[[ If qb-inventory is used and the version is higher than 2.0.0 then enable this setting, otherwise set value to 'false' ]]
Config.NewInventoryQB = true

--[[ MetaKeys | Only ESX | if your esx version is old or you get a "setMeta" error. Set value to false. ]]
Config.MetaKeys = true

--[[ Commands ]]
Config.Commands = {
    -- Main command,the menu wheree verything is managed.
    useMainPanel = "pixelhouse",
    -- Create new house | Only admin.
    useCreateHouse = "createpixelhouse",
}

--[[ Add blips to houses for sale. ]]
Config.SaleHouseBlip = {
    active = true,
    sprite = 350,
    color = 2,
    scale = 0.7,
}

--[[ Add blips to purchased houses. If the other home blip is open, it updates with it. ]]
Config.HouseOwnedBlip = {
    active = true,
    sprite = 40,
    color = 3,
    scale = 0.7,
}

--[[ Players can only buy 1 house, If false there is no limit ! ]]
Config.MaxHouseLimitPerPlayer = 1

--[[ Stairs can be placed or removed. ]]
Config.EditableStairs = true

--[[ Place/Rooms can be placed or removed. ]]
Config.EditableRooms = true

--[[ Furniture-based stash ]]
Config.StashOptions = {
    active = true,
    slots = 10,
    maxWeight = 1000000,
}

--[[ Real-Estate ]]
--[[ Use Commands.useCreateHouse Command. Players can create a house. They cannot do anything else. It is not a detailed system. ]]
Config.RealEstate = {
    enable = false,
    jobs = {
        ["realestate"] = true,
    },
}

--[[ Furniture-based wardrobe ]]
Config.WardrobeOptions = {
    active = true,
}

--[[ Raid ]]
Config.Raid = {
    enable = false,         -- Enable/Disable raiding
    canUseStash = true,     -- Can access stashes.
    itemRequired = {        -- Item required to raid
        removeItem = true,  -- Remove item from inventory
        name = "lockpick",  -- Item name
        label = "LockPick", -- Item label
        itemCount = 1,      -- Item count
    },
}

Config.InteriorHouseTypes = {
    ["square"] = {
        label = "Square",
        door_coords = vec3(363.1291, -1268.3627, -84.2126),
        enter_coords = vec4(363.1167, -1269.9006, -84.2126, 162.3873),
    },
    ["rectangle"] = {
        label = "Rectangle",
        door_coords = vec3(402.9340, -1263.9220, -84.0736),
        enter_coords = vec4(402.8653, -1265.3367, -84.0736, 176.2434),
    },
    ["furnished"] = {
        label = "Furnished",
        door_coords = vec3(93.6972, -485.8475, -109.0118),
        enter_coords = vec4(92.1094, -485.8838, -109.0118, 91.5934),
    },
}

--[[ InteriorHouseGarage]]
Config.InteriorHouseGarage = {
    coords = {
        enter = vec3(520.00000000, -2625.00000000, -39.69168000),
        exit = vec3(519.9845, -2637.2595, -38.6916),
        vehicles = {
            vec4(514.0, -2612.69, -38.5, 273.83),
            vec4(514.0, -2616.69, -38.5, 273.83),
            vec4(514.0, -2620.69, -38.5, 273.83),
            vec4(514.0, -2624.69, -38.5, 273.83),
            vec4(514.0, -2628.69, -38.5, 273.83),
            vec4(514.0, -2632.69, -38.5, 273.83),
            vec4(525.46, -2612.53, -38.5, 92.52),
            vec4(525.46, -2616.64, -38.5, 92.52),
            vec4(525.46, -2620.64, -38.5, 92.52),
            vec4(525.46, -2624.64, -38.5, 92.52),
            vec4(525.46, -2628.64, -38.5, 92.52),
            vec4(525.46, -2632.64, -38.5, 92.52),
        }
    }
}

--[[ Houses ]]
--[[ It will be added to the database automatically. You can add it from here or from the game. ]]
Config.Houses = {
    [1] = {
        houseId = 1,
        label = "House",
        price = 100000,
        type = "square", -- "square" | "rectangle"
        door_coords = vector4(-830.8799, 115.0645, 55.8298, 273.3748),
        garage_coords = nil,
        coords_label = "Portola Drive, Rockford Hills",
    },
    [2] = {
        houseId = 2,
        label = "House",
        price = 100000,
        type = "rectangle", -- "square" | "rectangle"
        door_coords = vector4(997.1400, -729.3287, 57.8157, 312.5908),
        garage_coords = vector4(1005.2209, -733.4166, 57.4825, 311.1407),
        coords_label = "West Mirror Drive",
    },
    ...
}

--[[ House Indicators ]]
Config.Indicators = {
    electricity = {
        unitPrice = 5, -- [[ Unit price at the time of purchase ]]
        maxValue = 1000 --[[ Max value that can be stored ]]
    },
    power = {
        unitPrice = 5,
        maxValue = 1000
    },
    light = {
        unitPrice = 5,
        maxValue = 1000
    },
    water = {
        unitPrice = 5,
        maxValue = 1000
    },
}

--[[ CCTV ]]
Config.CCTV = {
    Enabled = true,
    MaxZoom = 30,
    MinZoom = 100,
    RotateSpeed = 0.3,
    Controls = {
        ZoomIn = 96,  -- UP Arrow
        ZoomOut = 97, -- DOWN Arrow
        Exit = 194,   -- BACKSPACE
    }
}

--[[ House Wall Colors ]]
Config.WallColors = {
    { id = 1,  color = "#FFDB28" },
    { id = 2,  color = "#FF6F00" },
    { id = 3,  color = "#BF1F19" },
    { id = 4,  color = "#FF2525" },
    { id = 5,  color = "#f5f5dc " },
    ...
}

--[[ Furniture Items ]]
Config.FurnitureItems = {
    ["pixelhouse"] = {
        label = "House",
        items = {
            { model = "qua_0r_house_floor",       price = 1, label = "Floor #1" },
            { model = "qua_0r_house_floor_2",     price = 1, label = "Floor #2" },
            { model = "qua_0r_house_floor_3",     price = 1, label = "Floor #3" },
            { model = "qua_0r_house_floor_4",     price = 1, label = "Floor #4" },
            { model = "qua_0r_house_floor_5",     price = 1, label = "Floor #5" },
            { model = "qua_0r_house_floor_6",     price = 1, label = "Floor #6" },
            { model = "qua_0r_house_circlefloor", price = 1, label = "Floor (Circle)" },
            { model = "qua_0r_house_doorwall",    price = 1, label = "Door Wall" },
            { model = "qua_0r_house_wall",        price = 1, label = "Wall" },
            { model = "qua_0r_house_wall_2",      price = 1, label = "Wall #2" },
            { model = "qua_0r_house_wall_3",      price = 1, label = "Wall #3" },
            { model = "qua_0r_house_longwall",    price = 1, label = "Wall (Long)" },
            { model = "qua_0r_house_longwall_2",  price = 1, label = "Wall (Long) #2" },
            { model = "qua_0r_house_tallwall",    price = 1, label = "Wall (Long) #3" },
            { model = "qua_0r_house_stair_extra", price = 1, label = "Stair (Extra)" },
        },
    },
    ["stashes"] = {
        label = "Stashes",
        items = {
            [1] = { model = "v_res_tre_storagebox", price = 2500, label = "Storage Box" },
            [2] = { model = "prop_devin_box_closed", price = 2500, label = "Devin Box" },
            [3] = { model = "prop_mil_crate_01", price = 2500, label = "Mil Crate 1" },
            [4] = { model = "prop_mil_crate_02", price = 2500, label = "Mil Crate 2" },
            [5] = { model = "prop_box_wood05a", price = 2500, label = "Box Wood 5" },
            [6] = { model = "prop_drop_crate_01", price = 2500, label = "Drop Crate 1" },
            [7] = { model = "prop_box_wood02a_pu", price = 2500, label = "Box wood 2 Pu" },
            [8] = { model = "prop_box_wood04a", price = 2500, label = "Box wood 4" },
            [9] = { model = "prop_crate_07a", price = 2500, label = "Crate 7" },
            [10] = { model = "prop_mb_crate_01a", price = 2500, label = "Crate 1" },
        },
    },
    ...
}
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Last updated 10 months ago