Configuration
--[[ Configuration settings ]]
Config = {}
--[[ Locale setting for language localization. ]]
Config.Locale = "en"
---@type EventName | nil -- Cloth menu event name for house wardrobe
Config.ClothMenuEventName = nil
--[[ If qb-inventory is used and the version is higher than 2.0.0 then enable this setting, otherwise set value to 'false' ]]
Config.NewInventoryQB = true
--[[ MetaKeys | Only ESX | if your esx version is old or you get a "setMeta" error. Set value to false. ]]
Config.MetaKeys = true
--[[ Commands ]]
Config.Commands = {
-- Main command,the menu wheree verything is managed.
useMainPanel = "pixelhouse",
-- Create new house | Only admin.
useCreateHouse = "createpixelhouse",
}
--[[ Add blips to houses for sale. ]]
Config.SaleHouseBlip = {
active = true,
sprite = 350,
color = 2,
scale = 0.7,
}
--[[ Add blips to purchased houses. If the other home blip is open, it updates with it. ]]
Config.HouseOwnedBlip = {
active = true,
sprite = 40,
color = 3,
scale = 0.7,
}
--[[ Players can only buy 1 house, If false there is no limit ! ]]
Config.MaxHouseLimitPerPlayer = 1
--[[ Stairs can be placed or removed. ]]
Config.EditableStairs = true
--[[ Place/Rooms can be placed or removed. ]]
Config.EditableRooms = true
--[[ Furniture-based stash ]]
Config.StashOptions = {
active = true,
slots = 10,
maxWeight = 1000000,
}
--[[ Real-Estate ]]
--[[ Use Commands.useCreateHouse Command. Players can create a house. They cannot do anything else. It is not a detailed system. ]]
Config.RealEstate = {
enable = false,
jobs = {
["realestate"] = true,
},
}
--[[ Furniture-based wardrobe ]]
Config.WardrobeOptions = {
active = true,
}
--[[ Raid ]]
Config.Raid = {
enable = false, -- Enable/Disable raiding
canUseStash = true, -- Can access stashes.
itemRequired = { -- Item required to raid
removeItem = true, -- Remove item from inventory
name = "lockpick", -- Item name
label = "LockPick", -- Item label
itemCount = 1, -- Item count
},
}
Config.InteriorHouseTypes = {
["square"] = {
label = "Square",
door_coords = vec3(363.1291, -1268.3627, -84.2126),
enter_coords = vec4(363.1167, -1269.9006, -84.2126, 162.3873),
},
["rectangle"] = {
label = "Rectangle",
door_coords = vec3(402.9340, -1263.9220, -84.0736),
enter_coords = vec4(402.8653, -1265.3367, -84.0736, 176.2434),
},
["furnished"] = {
label = "Furnished",
door_coords = vec3(93.6972, -485.8475, -109.0118),
enter_coords = vec4(92.1094, -485.8838, -109.0118, 91.5934),
},
}
--[[ InteriorHouseGarage]]
Config.InteriorHouseGarage = {
coords = {
enter = vec3(520.00000000, -2625.00000000, -39.69168000),
exit = vec3(519.9845, -2637.2595, -38.6916),
vehicles = {
vec4(514.0, -2612.69, -38.5, 273.83),
vec4(514.0, -2616.69, -38.5, 273.83),
vec4(514.0, -2620.69, -38.5, 273.83),
vec4(514.0, -2624.69, -38.5, 273.83),
vec4(514.0, -2628.69, -38.5, 273.83),
vec4(514.0, -2632.69, -38.5, 273.83),
vec4(525.46, -2612.53, -38.5, 92.52),
vec4(525.46, -2616.64, -38.5, 92.52),
vec4(525.46, -2620.64, -38.5, 92.52),
vec4(525.46, -2624.64, -38.5, 92.52),
vec4(525.46, -2628.64, -38.5, 92.52),
vec4(525.46, -2632.64, -38.5, 92.52),
}
}
}
--[[ Houses ]]
--[[ It will be added to the database automatically. You can add it from here or from the game. ]]
Config.Houses = {
[1] = {
houseId = 1,
label = "House",
price = 100000,
type = "square", -- "square" | "rectangle"
door_coords = vector4(-830.8799, 115.0645, 55.8298, 273.3748),
garage_coords = nil,
coords_label = "Portola Drive, Rockford Hills",
},
[2] = {
houseId = 2,
label = "House",
price = 100000,
type = "rectangle", -- "square" | "rectangle"
door_coords = vector4(997.1400, -729.3287, 57.8157, 312.5908),
garage_coords = vector4(1005.2209, -733.4166, 57.4825, 311.1407),
coords_label = "West Mirror Drive",
},
...
}
--[[ House Indicators ]]
Config.Indicators = {
electricity = {
unitPrice = 5, -- [[ Unit price at the time of purchase ]]
maxValue = 1000 --[[ Max value that can be stored ]]
},
power = {
unitPrice = 5,
maxValue = 1000
},
light = {
unitPrice = 5,
maxValue = 1000
},
water = {
unitPrice = 5,
maxValue = 1000
},
}
--[[ CCTV ]]
Config.CCTV = {
Enabled = true,
MaxZoom = 30,
MinZoom = 100,
RotateSpeed = 0.3,
Controls = {
ZoomIn = 96, -- UP Arrow
ZoomOut = 97, -- DOWN Arrow
Exit = 194, -- BACKSPACE
}
}
--[[ House Wall Colors ]]
Config.WallColors = {
{ id = 1, color = "#FFDB28" },
{ id = 2, color = "#FF6F00" },
{ id = 3, color = "#BF1F19" },
{ id = 4, color = "#FF2525" },
{ id = 5, color = "#f5f5dc " },
...
}
--[[ Furniture Items ]]
Config.FurnitureItems = {
["pixelhouse"] = {
label = "House",
items = {
{ model = "qua_0r_house_floor", price = 1, label = "Floor #1" },
{ model = "qua_0r_house_floor_2", price = 1, label = "Floor #2" },
{ model = "qua_0r_house_floor_3", price = 1, label = "Floor #3" },
{ model = "qua_0r_house_floor_4", price = 1, label = "Floor #4" },
{ model = "qua_0r_house_floor_5", price = 1, label = "Floor #5" },
{ model = "qua_0r_house_floor_6", price = 1, label = "Floor #6" },
{ model = "qua_0r_house_circlefloor", price = 1, label = "Floor (Circle)" },
{ model = "qua_0r_house_doorwall", price = 1, label = "Door Wall" },
{ model = "qua_0r_house_wall", price = 1, label = "Wall" },
{ model = "qua_0r_house_wall_2", price = 1, label = "Wall #2" },
{ model = "qua_0r_house_wall_3", price = 1, label = "Wall #3" },
{ model = "qua_0r_house_longwall", price = 1, label = "Wall (Long)" },
{ model = "qua_0r_house_longwall_2", price = 1, label = "Wall (Long) #2" },
{ model = "qua_0r_house_tallwall", price = 1, label = "Wall (Long) #3" },
{ model = "qua_0r_house_stair_extra", price = 1, label = "Stair (Extra)" },
},
},
["stashes"] = {
label = "Stashes",
items = {
[1] = { model = "v_res_tre_storagebox", price = 2500, label = "Storage Box" },
[2] = { model = "prop_devin_box_closed", price = 2500, label = "Devin Box" },
[3] = { model = "prop_mil_crate_01", price = 2500, label = "Mil Crate 1" },
[4] = { model = "prop_mil_crate_02", price = 2500, label = "Mil Crate 2" },
[5] = { model = "prop_box_wood05a", price = 2500, label = "Box Wood 5" },
[6] = { model = "prop_drop_crate_01", price = 2500, label = "Drop Crate 1" },
[7] = { model = "prop_box_wood02a_pu", price = 2500, label = "Box wood 2 Pu" },
[8] = { model = "prop_box_wood04a", price = 2500, label = "Box wood 4" },
[9] = { model = "prop_crate_07a", price = 2500, label = "Crate 7" },
[10] = { model = "prop_mb_crate_01a", price = 2500, label = "Crate 1" },
},
},
...
}
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