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On this page
  • Custom Inventory For House Stash
  • Adding New House Shells
  • QB Garage Configure
  • Custom Wardrobe
  • Vehicle Spawned Event
  • GetPlayerHouses
  1. 0R RESOURCES
  2. 0R Houses

Integrators and Exports

Functions and their uses that will trigger the script from different scripts.

Previous0R HousesNextInstallation

Last updated 4 months ago

Custom Inventory For House Stash

If you are using one of the inventories we specified in the script, you can adjust your inventory here.

Config.CustomStash = function(HouseCode, StashNo)
    print(HouseCode) -- Unique House Code (like ID)
    print(StashNo) -- House Stash ID 
end

Adding New House Shells

QB Garage Configure

In qb-garages script, if you are using Config.SharedGarages = true as true, you need to make this change in qb-garages/server/main.lua file.

Old Code

QBCore.Functions.CreateCallback('qb-garages:server:GetGarageVehicles', function(source, cb, garage, type, category)
    local Player = QBCore.Functions.GetPlayer(source)
    if not Player then return end
    local citizenId = Player.PlayerData.citizenid

    local vehicles

    if type == 'depot' then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND depotprice > 0', { citizenId })
    elseif Config.SharedGarages then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ?', { citizenId })
    else
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND garage = ?', { citizenId, garage })
    end

    if #vehicles == 0 then
        cb(nil)
        return
    end
    if Config.ClassSystem then
        local filteredVehicles = filterVehiclesByCategory(vehicles, category)
        cb(filteredVehicles)
    else
        cb(vehicles)
    end
end)

New Code

QBCore.Functions.CreateCallback('qb-garages:server:GetGarageVehicles', function(source, cb, garage, type, category)
    local Player = QBCore.Functions.GetPlayer(source)
    if not Player then return end
    local citizenId = Player.PlayerData.citizenid

    local vehicles

    if type == 'depot' then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND depotprice > 0', { citizenId })
    elseif Config.SharedGarages then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ?', { citizenId })
    else
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND garage = ?', { citizenId, garage })
    end

    for _,data in pairs(vehicles) do
        check = exports["0r_houses"]:IsVehicleInHouseGarage(data.plate)
        if check then
            table.remove(vehicles, _)
        end
    end

    if #vehicles == 0 then
        cb(nil)
        return
    end
    if Config.ClassSystem then
        local filteredVehicles = filterVehiclesByCategory(vehicles, category)
        cb(filteredVehicles)
    else
        cb(vehicles)
    end
end)

Custom Wardrobe

If you use a different clothing system, you can integrate the wardrobe here.

Config.CustomWardrobe = function()
    -- Client or Server Event
end

Vehicle Spawned Event

If you use the vehicle key script when the player leaves or enters the garage, you can integrate it here. The example below is for qb-vehiclekeys.

Config.VehicleSpawnAddEvent = function(vehicle, plate)
    -- print(vehicle, plate)
    -- vehicle: vehicle
    -- plate: Vehicle Plate
    -- Usage for plate: plate
    TriggerEvent('vehiclekeys:client:SetOwner', plate)
end

GetPlayerHouses

If you want to access a player's homes through a different script, you can use this function.

-- Client
local playerHouses = exports["0r_houses"]:GetPlayerHouses()

-- Server
local playerHouses = exports["0r_houses"]:GetPlayerHouses(source)
-- Export playerHouses
{
    [1] = {
        ["HousePrice"] = 5600000,
        ["DiscountValue"] = 1,
        ["Tenant"] = No Tenants,
        ["HouseName"] = Vinewood Loft 3,
    },
}