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On this page
  • 🚗Gardener Car / Car Settings
  • 🧰Entities / Lawn Mover - Tractor / Rake Prop Stuff
  • 🚜 Lawn Tractor
  • 🧑‍🦯Lawn Mower / Rake
  • 🏡Gardens
  1. Wais Resoucres
  2. Wais Jobpack
  3. Job Settings

Gardener

You can find all the necessary information and developer content for Gardener here

PreviousForklifterNextTrucker

Last updated 5 months ago

Make sure to add the necessary items, item images and job names required for the job


  • ["name"]: It is the label that will appear in menus or notifications.

  • The [‘menu’] variable consists of things related to the location from which the job is to be retrieved

    • ["job_menu"]: @vector3 Accepts. The menu access location of the job.

    • ["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.


🚗Gardener Car / Car Settings

Contains the details of the operator vehicle. You can enter spawn location and vehicle type.

  • ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.

  • ["trailer"]: @string You can enter the trailer model here. Be careful to enter a valid trailer.

  • ["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.

  • ["shopBlip"]: True and you can see your vehicle on the map.

  • ["cut_ptfx"]: Effect content when you mow the lawn with the lawn tractor.

    • ["class"]: Ptfx is the core name. A kind of class name.

    • ["name"]: Ptfx is the name found in the class.

    • ["bone"]: @number Select the appropriate one of the bonnets that the vehicle have.

    • ["coords"]: @vector3 It is the offset to be added to the 0.0 position of the vehicle.

    • ["rotation"]: @vector3 The location, direction and heading settings of the ptfx when attaching it to the vehicle.


🧰Entities / Lawn Mover - Tractor / Rake Prop Stuff

You can examine the code below for the features such as prop, tractor etc.

🚜 Lawn Tractor

  • ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.

  • ["car_attach"]: Settings for paperclip connection of the grass tractor to vehicle trail.

    • ["bone"]: @number Select the appropriate one of the bonnets that the trailer have.

    • ["coords"]: @vector3 It is the offset to be added to the 0.0 position of the trailer.

    • ["rotation"]: @vector3 The location, direction and heading settings of the Lawn Tractor when attaching it to the trailer.

🧑‍🦯Lawn Mower / Rake

["car_attach"]: The necessary settings for the prop to be a paperclip for the car boot

  • ["bone"]: @number Select the appropriate one of the bonnets that the boot have.

  • ["coords"]: @vector3 It is the offset to be added to the 0.0 position of the boot.

  • ["rotation"]: @vector3 The location, direction and heading settings of the Lawn Mower when attaching it to the boot.

["player_attach:]: Paperclip settings between the prop and the player.

  • ["coords"]: @vector3 It is the offset to be added to the 0.0 position of the player.

  • ["rotation"]: @vector3 The location, direction and heading settings of the Lawn Mower when attaching it to the player.

  • ["animName"]: @string Animation name.

  • ["animDict"]: @string Animation directory name.


🏡Gardens

You can find out what the variables in the gardens mean and how you can add new gardens below

  • [index]: @number It is a garden number. The maximum garden number found should be written by adding +1 to it. If there is no garden, it should start from 1

    • ["reward"]: @number The fee he will receive for this garden at the end of the work. $0.0.

    • ["zoneRadius"]: IMPORTANT! ⇒ @float You should enter the width for the area to be created after taking the vec3 position from the position you can call the middle of the garden you have determined. This area contains controls related to leaving or entering the area by the player. For the script to work correctly, I suggest you open the debug mode and enter a value!

    • ["coords"]: IMPORTANT! ⇒ @vector3 It is the vec3 coordinate taken from the centre of the specified garden or from a place where you can specify the area. It is important to enter correctly for player and area controls.

  • ["grass"]: It is a table consisting of the positions of the grass in the garden you have added

    • [index]: @number You must enter a separate number for each grass to be created in the Grass table. You must create a new table by adding +1 to the maximum number of grasses found. As in the example below.

    • ["coords"]: IMPORTANT! ⇒ ( Things to be considered in the Vector3 position to be entered: Subtract -0.95 from the Z, i.e. height coordinate of the Vector3 position you have taken. This will allow you to obtain the height of the floor. In order for the grass not to look too high, subtract another -2.0 from the Height you have obtained (depending on the location). Thus, the ends of the grass will now be visible. As you increase the height, the grass will become more lush and turn into a bush )

      ["grass"] = {
          [1] = {
              ["model"] = "prop_skunk_bush_01",
              ["coords"] = vec3(1248.99, -593.68, 66.60),
          },
          [2] = {
              ["model"] = "prop_skunk_bush_01",
              ["coords"] = vec3(1250.56, -594.42, 66.60),
          },
      },
  • ["rubbishes"]: Created for rubbish on the ground in some locations in the garden.

    • ["coords"]: IMPORTANT! ⇒ ( Things to be considered in the Vector3 position to be entered: Subtract -0.95 from the Z, i.e. height coordinate of the Vector3 position you have taken. )

["bone"]: @number Select the appropriate one of the bonnets that the player have.

["model"]: IMPORTANT! ⇒ You can find the props through .

["model"]: IMPORTANT! ⇒ You can find the props through .

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