Bleeding Adjustment
Bleeding Adjustment Instructions
Bleeding adjustment
Bleeding setting allows you to set the bleeding feature available in the script.
Adjust this setting to activate or deactivate bleeding.
Config.BleedingPerMillisecond
This setting determines how many times every second Config.BleedingHitDamage
will damage the player
Also Config.BleedingMultiplier
is a multiplier setting that determines how many x damage you will take
When you activate this setting, the player will take damage but will continue to regenerate health. With a balanced setting, you can never get the player killed even if they take damage.
Self-healing feature This feature allows the player to cure their own bleeding for a certain period of time. Stops bleeding. When you use this item, the player will stop bleeding for a certain number of seconds in Config.StopBleedingTime
. However, if the player takes damage, the player will need to use this item again to treat the wounds.
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