Config Settings
Last updated
Last updated
You can run it directly with these skin scripts as standard. "skinchanger , fivem-appearance, illenium-appearance, qb-clothing"
Where to look for custom skin systems and extra settings >
bp_multichar > framework > cl_wrapper.lua >> setskinall function (This function processes the incoming player skin information to the ped with clothing system exports.)
bp_multichar > framework > cl_wrapper.lua >> GetModel function (This function returns model information according to how your skin system works.)
bp_multichar > framework > cl_wrapper.lua >> OpenSkinMenu function (Skin menu when character creation is complete)
Identityword setting only valid for esx
With this setting you can adjust the slot setting (maximum 5 would make sense)
With this setting you can use the register ui system in bp_multichar as the register system. (If you set it to false you need to have a script like esx_identity)
This setting should be used if Config.UseMulticharIdenty = false.
With this setting, if you are not using scripts such as spawn, apartment, house, etc., it shows where you will spawn after character creation.
With the Relog setting you choose which player can use the relog feature.
If you set “all” then everyone can use this feature. (Example : Config.relog = "all")
With these settings you can easily use your custom spawn scripts.
If you set state >> true, the Config.SpawnSelectorExport function will work.
If the onlynew setting is active, only new characters will have the option to spawn.