# Events

Note: All events are client-sided.

#### Alphabet Minigame

```lua
geni-minigames:openAlphabetMinigame:client

TriggerEvent("geni-minigames:openAlphabetMinigame:client", 60, function(success)
    if success then
        print("Alphabet minigame success")
    else
        print("Alphabet minigame failed")
    end
end)
```

#### Sort Numbers Minigame

```lua
geni-minigames:openSortNumbersMinigame:client

TriggerEvent("geni-minigames:openSortNumbersMinigame:client", 60, function(success)
    if success then
        print("Sort numbers minigame success"))
    else
        print("Sort numbers minigame failed")
    end
end)
```

#### Match Numbers Minigame

```lua
geni-minigames:openMatchNumbersMinigame:client

TriggerEvent("geni-minigames:openMatchNumbersMinigame:client", 60, function(success)
    if success then
        print("Match numbers minigame success"))
    else
        print("Match numbers minigame failed")
    end
end)
```

#### Pick Correct Color Minigame

```lua
geni-minigames:openColorChoosingMinigame:client

TriggerEvent("geni-minigames:openColorChoosingMinigame:client", 60, function(success)
    if success then
        print("Color choosing minigame success"))
    else
        print("Color choosing minigame failed")
    end
end)
```

#### Socket Minigame

```lua
geni-minigames:openSocketMinigame:client

TriggerEvent("geni-minigames:openSocketMinigame:client", 60, function(success)
    if success then
        print("Socket minigame success"))
    else
        print("Socket minigame failed")
    end
end)
```

#### Skill Bar Minigame

```lua
geni-minigames:openSkillBarMinigame:client

TriggerEvent("geni-minigames:openSocketMinigame:client", 60, function(success)
    if success then
        print("Skillbar minigame success"))
    else
        print("Skillbar minigame failed")
    end
end)
```
