# Mobile Hotdog

{% hint style="warning" %}
**Make sure to add the necessary items, item images and job names required for the job**
{% endhint %}

* <mark style="background-color:yellow;">**\["name"]:**</mark> It is the label that will appear in menus or notifications.
* The <mark style="background-color:yellow;">**\[‘menu’]**</mark> variable consists of things related to the location from which the job is to be retrieved
  * <mark style="background-color:orange;">\["job\_menu"]:</mark> <mark style="color:yellow;">@vector3</mark> Accepts. The menu access location of the job.
  * <mark style="background-color:orange;">\["interaction\_distance"]:</mark> <mark style="color:yellow;">@float</mark> Accepts. The player distance controlled to access the menu.
* <mark style="background-color:orange;">\["reward"]:</mark> <mark style="color:yellow;">@number</mark> Between $4 and $13. You can enter the price you want.
* <mark style="background-color:orange;">\["randomPedTime"]:</mark> <mark style="color:yellow;">@number</mark> It is a variable of how many seconds the customer NPCs will spawn. You can only write in the number.

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## 🪜Stand / Prop / Attach / Animations

Prop settings for the hotdog stand.

* <mark style="background-color:orange;">\["model"]:</mark> <mark style="color:yellow;">@string</mark> It is the model of the prop. You can examine the models from [**PlebMaster**](https://forge.plebmasters.de)
* <mark style="background-color:orange;">\[spawn\_coords"]:</mark> <mark style="color:yellow;">@vector4</mark> Where the Stand will spawn.
* <mark style="background-color:orange;">**\["attach\_settings"]:**</mark> The settings for attaching the model to the user.
  * <mark style="background-color:red;">\["bone"]:</mark> <mark style="color:yellow;">@number</mark> Select the appropriate one of the bonnets that the characters have. You can see the bones and their names in [**AltV - Ped Bones**](https://docs.altv.mp/gta/articles/ped/bones.html)
  * <mark style="background-color:red;">\["coords"]:</mark> <mark style="color:yellow;">@vector3</mark> It is the offset to be added to the 0.0 position of the character.
  * <mark style="background-color:red;">\["rotation"]:</mark> <mark style="color:yellow;">@vector3</mark> The location, direction and heading settings of the model when attaching it to the character.
* <mark style="background-color:orange;">\["animName"]:</mark> <mark style="color:yellow;">@string</mark> Animation name.
* <mark style="background-color:orange;">\["animDict"]:</mark> <mark style="color:yellow;">@string</mark> Animation directory name.

***

## 🔖NPC Request items

It is a list of items that NPCs will request from the hotdog vendor.

* <mark style="background-color:orange;">\["label"]:</mark> Name of the item to be requested from the player.
* <mark style="background-color:orange;">\["animName"]:</mark> <mark style="color:yellow;">@string</mark> Animation name.
* <mark style="background-color:orange;">\["animDict"]:</mark> <mark style="color:yellow;">@string</mark> Animation directory name.
* <mark style="background-color:orange;">\["progresstime"]:</mark> <mark style="color:yellow;">@number</mark> Item preparation and delivery time to the NPC.
* <mark style="background-color:orange;">\["prop"]:</mark> Prop will appear on the NPC.
  * <mark style="background-color:red;">\["bone"]:</mark> <mark style="color:yellow;">@number</mark> Select the appropriate one of the bonnets that the characters have. You can see the bones and their names in [**AltV - Ped Bones**](https://docs.altv.mp/gta/articles/ped/bones.html)
  * <mark style="background-color:red;">\["coords"]:</mark> <mark style="color:yellow;">@vector3</mark> It is the offset to be added to the 0.0 position of the character.
  * <mark style="background-color:red;">\["rotation"]:</mark> <mark style="color:yellow;">@vector3</mark> The location, direction and heading settings of the model when attaching it to the character.
  * <mark style="background-color:red;">\["model"]:</mark> <mark style="color:yellow;">@string</mark> You can enter the vehicle model here. Be careful to enter a valid vehicle.
