What is required for installation
Copy [ "cuffs" ] = {
label = "Cuffs" ,
weight = 1 ,
stack = true ,
close = true ,
},
[ "cuffkeys" ] = {
label = "Cuff Keys" ,
weight = 1 ,
stack = true ,
close = true ,
},
[ "electrocuff" ] = {
label = "Electro Cuffs" ,
weight = 1 ,
stack = true ,
close = true ,
},
[ "electrocufftracker" ] = {
label = "Electro Cuff Tracker" ,
weight = 1 ,
stack = true ,
close = true ,
},
[ "headbag" ] = {
label = "Head Bag" ,
weight = 1 ,
stack = true ,
close = true ,
},
[ "rope" ] = {
label = "Rope" ,
weight = 1 ,
stack = true ,
close = true ,
},
[ "mouthtape" ] = {
label = "Mouth Tape" ,
weight = 1 ,
stack = true ,
close = true ,
},
The best thing about these inventories is that their infrastructure is qb-inventory. That's why the installations are the same.
Place these items in items.lua in your inventories. (qb-inventory to qb-core/shared/items.lua)
Copy cuffkeys = { name = 'cuffkeys', label = 'Cuffkeys', weight = 100, type = 'item', image = 'cuffkeys.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Cuffkeys'},
cuffs = { name = 'cuffs', label = 'Cuffs', weight = 100, type = 'item', image = 'cuffs.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Cuffs'},
electrocuff = { name = 'electrocuff', label = 'Electro Cuffs', weight = 100, type = 'item', image = 'electrocuff.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Electro Cuffs'},
electrocufftracker = { name = 'electrocufftracker', label = 'Electro Cuff Tracker', weight = 100, type = 'item', image = 'electrocufftracker.png', unique = false,useable = true, shouldClose = true, combinable = nil, description = 'Electro Cuff Tracker'},
headbag = {name = 'headbag', label = 'Head Bag', weight = 100, type = 'item', image = 'headbag.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Head Bag'},
mouthtape = {name = 'mouthtape', label = 'Mouth Tape', weight = 100, type = 'item', image = 'mouthtape.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Mouth Tape'},
rope = {name = 'rope', label = 'Rope', weight = 100, type = 'item', image = 'rope.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Rope'}
Even though I'm handcuffed, I can raise my hands.
To prevent this, I'm making a small correction for those using qb. Open the qb-smallresources/client/handsup.lua file. Then replace this code
Copy local handsUp = false
RegisterCommand (Config.HandsUp.command, function ()
local ped = PlayerPedId ()
if not HasAnimDictLoaded ( 'missminuteman_1ig_2' ) then
RequestAnimDict ( 'missminuteman_1ig_2' )
while not HasAnimDictLoaded ( 'missminuteman_1ig_2' ) do
Wait ( 10 )
end
end
handsUp = not handsUp
if exports[ '0r-handcuffs' ]: isHandcuffed () then return end
if handsUp then
TaskPlayAnim (ped, 'missminuteman_1ig_2' , 'handsup_base' , 8.0 , 8.0 , - 1 , 50 , 0 , false , false , false )
exports[ 'qb-smallresources' ]: addDisableControls (Config.HandsUp.controls)
else
ClearPedTasks (ped)
exports[ 'qb-smallresources' ]: removeDisableControls (Config.HandsUp.controls)
end
end , false )
RegisterKeyMapping (Config.HandsUp.command, 'Hands Up' , 'keyboard' , Config.HandsUp.keybind)
exports ( 'getHandsup' , function () return handsUp end )
The server.cfg initialization order should be as follows.
Copy start es_extended
start 0r-core
start 0r_handcuffs_remake
--- esx resources --
Copy start qb-core
start 0r-core
start 0r_handcuffs_remake
--- qbcore resources --