🧑🌾Farmer
Make sure to add the necessary items, item images and job names required for the job
🔤 General Settings
name
:@string
The job name that will appear in menus and notifications. Example:"Farmer"
debug
:@boolean
Enables debug mode for development and logs.disabled
:@boolean
Iftrue
, disables the job, making it unavailable for players.
👥 Multiplayer Settings
can_multiplayer
:@boolean
Indicates whether the job can be performed in a group.true
: Group work enabled.false
: Solo-only.show_members_blips
:@boolean
Iftrue
, players will see their teammates' blips on the map.
📍 Menu Settings
["menu"] = {
["job_menu"] = vec3(x, y, z),
["interaction_distance"] = float,
["blips"] = { ... }
}
job_menu
:@vector3
The location where the job menu can be accessed.interaction_distance
:@float
Distance range required for the menu interaction.blips
: Settings for displaying the menu location on the map.show
:@boolean
– Whether to display the blip.label
:@string
– Name displayed on the map.sprite
:@number
– Blip icon.color
:@number
– Blip color.scale
:@float
– Blip size.
🚜 Vehicle Settings
["car_settings"] = {
["model"] = "vehicle_model",
["spawnCoords"] = vec4(x, y, z, heading)
}
model
:@string
The name of the vehicle model to be spawned. Example:"tractor2"
spawnCoords
:@vector4
Coordinates and heading where the vehicle will appear.
🌾 Field/Mission List
["field_list"] = {
[1] = {
...
}
}
Each field defines a crop-related job/mission area.
Main Fields
area
:@vector3
The reference area for the mission (e.g., center of the farm field).title
:@string
The title shown to the player when starting this field's mission.reward
:@number
Amount of money awarded upon successful mission completion.split_reward_members
:@boolean
Iftrue
, the reward is split evenly among group members.
🌾 Crop Models & Attachments
["models"] = {
["crop"] = "prop_model",
["collect"] = "prop_model",
["collect_car_attach"] = { ... },
["collect_player_attach"] = { ... },
}
crop
:@string
The model representing the crop growing in the field. Example:"prop_veg_crop_04"
collect
:@string
The model that appears once the crop is collected (e.g., hay bale).collect_car_attach
: Settings for attaching the collected object to the vehicle.bone
:@number
– Bone index to attach to.coords
:@vector3
– Position offset.rotation
:@vector3
– Rotation offset.
collect_player_attach
: Settings for attaching the collected item to the player.bone
:@number
– Bone index for the player's hand or back.coords
:@vector3
– Offset relative to the bone.rotation
:@vector3
– Rotation for item alignment.animDict
:@string
– Animation dictionary used while carrying.animName
:@string
– Animation name used while carrying.
🚛 Trailer / Harvester Settings
["trailers"] = {
["harvester"] = "tractor_model",
["harvester_coords"] = vec4(x, y, z, h),
["trailer"] = "trailer_model",
["trailer_coords"] = vec4(x, y, z, h),
}
harvester
:@string
Model name of the harvesting vehicle.harvester_coords
:@vector4
Spawn position for the harvester.trailer
:@string
Model name of the trailer used for crop delivery.trailer_coords
:@vector4
Spawn position for the trailer.
⏱️ Timer Settings
["timer"] = {
["extra_time"] = number,
["mission_time"] = number,
["deducted_per_min"] = number,
}
extra_time
:@number
(in ms) Extra time granted after the mission ends before failure.mission_time
:@number
(in ms) Total time given to complete the mission.deducted_per_min
:@number
Money deducted per minute if the mission exceeds the allowed time.
📍 Collection Points
["coords"] = {
[1] = vec3(x, y, z),
...
}
coords
:@vector3[]
Positions in the field where the player can interact with or collect crops.
🗺️ Field Blip
["area_blip"] = {
["show"] = true,
["label"] = "Field Name",
["sprite"] = 501,
["color"] = 32,
["scale"] = 0.8,
["alpha"] = 125,
}
show
:@boolean
– Whether to display the blip.label
:@string
– Field name on the map.sprite
:@number
– Blip icon.color
:@number
– Blip color.scale
:@float
– Blip size.alpha
:@number
– Transparency value (0–255).
Last updated