π§βπΎFarmer
Make sure to add the necessary items, item images and job names required for the job
π€ General Settings
name:@stringThe job name that will appear in menus and notifications. Example:"Farmer"debug:@booleanEnables debug mode for development and logs.disabled:@booleanIftrue, disables the job, making it unavailable for players.
π₯ Multiplayer Settings
can_multiplayer:@booleanIndicates whether the job can be performed in a group.true: Group work enabled.false: Solo-only.show_members_blips:@booleanIftrue, players will see their teammates' blips on the map.
π Menu Settings
["menu"] = {
["job_menu"] = vec3(x, y, z),
["interaction_distance"] = float,
["blips"] = { ... }
}job_menu:@vector3The location where the job menu can be accessed.interaction_distance:@floatDistance range required for the menu interaction.blips: Settings for displaying the menu location on the map.show:@booleanβ Whether to display the blip.label:@stringβ Name displayed on the map.sprite:@numberβ Blip icon.color:@numberβ Blip color.scale:@floatβ Blip size.
π Vehicle Settings
model:@stringThe name of the vehicle model to be spawned. Example:"tractor2"spawnCoords:@vector4Coordinates and heading where the vehicle will appear.
πΎ Field/Mission List
Each field defines a crop-related job/mission area.
Main Fields
area:@vector3The reference area for the mission (e.g., center of the farm field).title:@stringThe title shown to the player when starting this field's mission.reward:@numberAmount of money awarded upon successful mission completion.split_reward_members:@booleanIftrue, the reward is split evenly among group members.
πΎ Crop Models & Attachments
crop:@stringThe model representing the crop growing in the field. Example:"prop_veg_crop_04"collect:@stringThe model that appears once the crop is collected (e.g., hay bale).collect_car_attach: Settings for attaching the collected object to the vehicle.bone:@numberβ Bone index to attach to.coords:@vector3β Position offset.rotation:@vector3β Rotation offset.
collect_player_attach: Settings for attaching the collected item to the player.bone:@numberβ Bone index for the player's hand or back.coords:@vector3β Offset relative to the bone.rotation:@vector3β Rotation for item alignment.animDict:@stringβ Animation dictionary used while carrying.animName:@stringβ Animation name used while carrying.
π Trailer / Harvester Settings
harvester:@stringModel name of the harvesting vehicle.harvester_coords:@vector4Spawn position for the harvester.trailer:@stringModel name of the trailer used for crop delivery.trailer_coords:@vector4Spawn position for the trailer.
β±οΈ Timer Settings
extra_time:@number(in ms) Extra time granted after the mission ends before failure.mission_time:@number(in ms) Total time given to complete the mission.deducted_per_min:@numberMoney deducted per minute if the mission exceeds the allowed time.
π Collection Points
coords:@vector3[]Positions in the field where the player can interact with or collect crops.
πΊοΈ Field Blip
show:@booleanβ Whether to display the blip.label:@stringβ Field name on the map.sprite:@numberβ Blip icon.color:@numberβ Blip color.scale:@floatβ Blip size.alpha:@numberβ Transparency value (0β255).
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