Configuration
Locales
Config.Locale = 'en' -- en
Default Settings
Fuel
Config.Fuel = "auto" -- auto, default, cdn-fuel, esx-sna-fuel, okokGasStation, ox_fuel, ps-fuel, qs-fuelstations, Renewed-Fuel, ti-fuel, x-fuel
Vehicle Keys
Config.VehicleKey = "auto" -- auto, cd-garage, mk_vehiclekeys, okokGarage, qb-vehiclekeys, qbx_vehiclekeys, qs-vehiclekeys, Renewed-Vehiclekeys, wasabi_carlock
Notify
Config.NotifySystem = "ox" -- qb, mythic, pNotify, esx, ox, okok, t-notify, wasabi, r_notify, custom
Progress Bar
Config.ProgressBarSystem = "progressbar" -- ox_lib, progressbar
Text UI
Config.ShowHelpText = "ox" -- ox, jg, qb, okok, cd, lab, custom
Default Profile Photo
Config.DefaultProfilePhoto = 'https://r2.fivemanage.com/PRMGg8LOew8Wiszjkbwm3/example-profile-photo.png'
Robbery Time
Config.RobberyTimeRestriction = true -- If true, robbery can only be done between start and end time
Config.RobberyEndTime = 6 -- 6 AM
Config.RobberyStartTime = 22 -- 10 PM
Cooldown Time
Config.RobberyCooldown = true -- If true, robbery will have a cooldown after it has been done
Config.CooldownTime = 60 * 60 * 1 -- 1 hour
Proccess Times
Config.ProcessTimes = { -- Time in minute for each process
['take_vehicle'] = 15,
['hack_keypad'] = 15,
['robbery_house'] = 15,
['deliver_vehicle'] = 15,
['deliver_items'] = 15,
}
Legal Unit Settings
Config.PoliceAlert = 20 -- Percentage chance to alert police when robbery is started
Config.PoliceOnDutyRequired = 3 -- Minimum number of police on duty required to start a robbery
Config.PoliceJobName = "police" -- Job name for police, used for alerts and checks
Money Settings
Config.MoneySettings = { -- Settings for money rewards
chance = 20, -- Percentage chance to get money from a robbery
min = 100, -- Minimum amount of money to get
max = 500, -- Maximum amount of money to get
item = { -- Item settings for money
cashItem = false, -- If true, money will be given as an item
name = "money", -- Item name for money
label = "Cash", -- Item label for money
}
}
Tablet Item Settings
Config.RobberyTabletItem = { -- Settings for the robbery tablet item
name = 'houserobbery_tablet', -- Item name for the tablet
requiredJobs = { -- Jobs required to use the tablet
status = false, -- If true, only players with the required jobs can use the tablet
jobs = { -- List of jobs that can use the tablet
['police'] = true, -- Job name
['ambulance'] = true, -- Job name
['taxi'] = true, -- Job name
['mechanic'] = true, -- Job name
['sheriff'] = true, -- Job name
},
},
requiredItem = { -- Settings for the required item to use the tablet
status = false, -- If true, player must have the required item to use the tablet
item = { -- List of required items
['bandage'] = true, -- Item named
},
},
}
Take Loot Minigame Settings
Config.LootSettings = { -- Settings for loot in the robbery
difficulty = { -- Difficulty levels for loot
'easy', 'easy', 'easy' -- Easy difficulty for all loot
},
keys = { -- Keys for loot interaction
'w', 'a', 's', 'd' -- Keys used for loot interaction
},
}
Blip Settings
Config.BlipSettings = { -- Settings for blips on the map
['illegal_vehicle_dealer'] = { -- Blip for illegal vehicle dealer
id = 326, -- Blip ID
name = 'Illegal Vehicle Dealer', -- Blip name
color = 5, -- Blip color
scale = 0.7, -- Blip scale
},
['robbery_house'] = { -- Blip for robbery house
id = 40, -- Blip ID
name = 'Robbery House', -- Blip name
color = 5, -- Blip color
scale = 0.7, -- Blip scale
},
['deliver_items'] = { -- Blip for delivering items
id = 110, -- Blip ID
name = 'Deliver Items', -- Blip name
color = 5, -- Blip color
scale = 0.7, -- Blip scale
},
}
Heist Car and Ped Settings
Heist Car
Config.HeistCar = { -- Settings for the heist car
hash = `bison`, -- Vehicle hash for the heist car
name = 'Bison', -- Vehicle name for the heist car
price = 1000, -- Price for the heist car
}
Heist Car Peds
Config.HeistCarPeds = { -- Settings for the car dealer peds
[1] = { -- Car dealer ped
model = `s_m_m_ccrew_01`, -- Ped model
name = 'Car Dealer', -- Ped name
coords = { -- Ped coordinates
car = {
vector4(250.95, -1794.15, 26.49, 232.25),
vector4(248.96, -1796.58, 26.49, 231.8),
vector4(247.12, -1799.4, 26.49, 231.24),
},
ped = vector4(259.11, -1801.89, 27.11, 54.23),
},
}
}
Market Settings
Market Ped
Config.MarketPed = { -- Settings for the market ped
model = `s_m_m_ccrew_01`, -- Ped model for the market
name = 'Market', -- Ped name for the market
coords = vector4(1491.92, -2093.03, 76.74, 275.0),
blip = { -- Blip settings for the market
id = 52, -- Blip ID
name = 'Market', -- Blip name
color = 5, -- Blip color
scale = 0.7, -- Blip scale
},
}
Market Items
Config.MarketPlace = { -- Settings for the market place
['plastic'] = {
item = 'plastic', -- Item name for plastic
price = 50, -- Price for plastic in the market
label = 'Plastic', -- Item label for plastic
description = 'A versatile material used in various applications.', -- Item description for plastic
min = 1, -- Minimum amount of plastic to sell
max = 50, -- Maximum amount of plastic to sell
},
['diamond_ring'] = {
item = 'diamond_ring', -- Item name for diamond ring
price = 500, -- Price for diamond ring in the market
label = 'Diamond Ring', -- Item label for diamond ring
description = 'A beautiful diamond ring.', -- Item description for diamond ring
min = 1, -- Minimum amount of diamond ring to sell
max = 50, -- Maximum amount of diamond ring to sell
},
['goldchain'] = {
item = 'goldchain', -- Item name for gold chain
price = 300, -- Price for gold chain in the market
label = 'Gold Chain', -- Item label for gold chain
description = 'A shiny gold chain.', -- Item description for gold chain
min = 1, -- Minimum amount of gold chain to sell
max = 50, -- Maximum amount of gold chain to sell
},
['weed_skunk'] = {
item = 'weed_skunk', -- Item name for weed skunk
price = 100, -- Price for weed skunk in the market
label = 'Weed Skunk', -- Item label for weed skunk
description = 'High quality skunk weed.', -- Item description for weed skunk
min = 1, -- Minimum amount of weed skunk to sell
max = 50, -- Maximum amount of weed skunk to sell
},
['cryptostick'] = {
item = 'cryptostick', -- Item name for cryptostick
price = 200, -- Price for cryptostick in the market
label = 'Cryptostick', -- Item label for cryptostick
description = 'A device used for cryptocurrency transactions.', -- Item description for cryptostick
min = 1, -- Minimum amount of cryptostick to sell
max = 50, -- Maximum amount of cryptostick to sell
},
['phone'] = {
item = 'phone', -- Item name for phone
price = 150, -- Price for phone in the market
label = 'Phone', -- Item label for phone
description = 'A smartphone with various features.', -- Item description for phone
min = 1, -- Minimum amount of phone to sell
max = 50, -- Maximum amount of phone to sell
},
['tablet'] = {
item = 'tablet', -- Item name for tablet
price = 250, -- Price for tablet in the market
label = 'Tablet', -- Item label for tablet
description = 'A portable tablet with a large screen.', -- Item description for tablet
min = 1, -- Minimum amount of tablet to sell
max = 50, -- Maximum amount of tablet to sell
},
['rolex'] = {
item = 'rolex', -- Item name for rolex
price = 1000, -- Price for rolex in the market
label = 'Rolex', -- Item label for rolex
description = 'A luxury Rolex watch.', -- Item description for rolex
min = 1, -- Minimum amount of rolex to sell
max = 50, -- Maximum amount of rolex to sell
},
['pistol_ammo'] = {
item = 'pistol_ammo', -- Item name for pistol ammo
price = 50, -- Price for pistol ammo in the market
label = 'Pistol Ammo', -- Item label for pistol ammo
description = 'A box of pistol ammunition.', -- Item description for pistol ammo
min = 1, -- Minimum amount of pistol ammo to sell
max = 50, -- Maximum amount of pistol ammo to sell
},
['meth'] = {
item = 'meth', -- Item name for meth
price = 300, -- Price for meth in the market
label = 'Meth', -- Item label for meth
description = 'A bag of high-quality methamphetamine.', -- Item description for meth
min = 1, -- Minimum amount of meth to sell
max = 50, -- Maximum amount of meth to sell
},
['tosti'] = {
item = 'tosti', -- Item name for tosti
price = 10, -- Price for tosti in the market
label = 'Tosti', -- Item label for tosti
description = 'A delicious toasted sandwich.', -- Item description for tosti
min = 1, -- Minimum amount of tosti to sell
max = 50, -- Maximum amount of tosti to sell
},
['sandwich'] = {
item = 'sandwich', -- Item name for sandwich
price = 15, -- Price for sandwich in the market
label = 'Sandwich', -- Item label for sandwich
description = 'A tasty sandwich with various fillings.', -- Item description for sandwich
min = 1, -- Minimum amount of sandwich to sell
max = 50, -- Maximum amount of sandwich to sell
},
}
Heist Bag
Config.HeistBag = { -- Settings for the heist bag
item = 'houserobbery_bag', -- Item name for the heist bag
male = 45,
female = 45,
}
Chest Items
Config.ChestRewards = {
[1] = {
['cabin'] = {
{ item = 'plastic', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'weed_skunk', min = 1, max = 3 },
{ item = 'cryptostick', min = 1, max = 1 },
},
['kitchen'] = {
{ item = 'tosti', min = 1, max = 3 },
{ item = 'sandwich', min = 1, max = 2 },
{ item = 'goldchain', min = 1, max = 1 }
},
['chest'] = {
{ item = 'plastic', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'weed_skunk', min = 1, max = 3 },
{ item = 'cryptostick', min = 1, max = 1 },
{ item = 'phone', min = 1, max = 1 },
{ item = 'tablet', min = 1, max = 1 },
},
['livingroom'] = {
{ item = 'phone', min = 1, max = 1 },
{ item = 'tablet', min = 1, max = 1 },
{ item = 'plastic', min = 1, max = 4 },
{ item = 'rolex', min = 1, max = 1 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'cryptostick', min = 1, max = 1 },
{ item = 'pistol_ammo', min = 1, max = 3 }
},
['safe'] = {
{ item = 'rolex', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 3 },
{ item = 'goldchain', min = 1, max = 3 },
{ item = 'pistol_ammo', min = 1, max = 6 }
}
},
[2] = {
['cabin'] = {
{ item = 'plastic', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'weed_skunk', min = 1, max = 3 },
{ item = 'cryptostick', min = 1, max = 1 },
},
['kitchen'] = {
{ item = 'tosti', min = 1, max = 3 },
{ item = 'sandwich', min = 1, max = 2 },
{ item = 'goldchain', min = 1, max = 1 }
},
['chest'] = {
{ item = 'plastic', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'weed_skunk', min = 1, max = 3 },
{ item = 'cryptostick', min = 1, max = 1 },
{ item = 'phone', min = 1, max = 1 },
{ item = 'tablet', min = 1, max = 1 },
},
['livingroom'] = {
{ item = 'phone', min = 1, max = 1 },
{ item = 'tablet', min = 1, max = 1 },
{ item = 'plastic', min = 1, max = 4 },
{ item = 'rolex', min = 1, max = 1 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'cryptostick', min = 1, max = 1 },
{ item = 'pistol_ammo', min = 1, max = 3 }
},
['safe'] = {
{ item = 'rolex', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 3 },
{ item = 'goldchain', min = 1, max = 3 },
{ item = 'pistol_ammo', min = 1, max = 6 }
}
},
[3] = {
['cabin'] = {
{ item = 'plastic', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'weed_skunk', min = 1, max = 3 },
{ item = 'cryptostick', min = 1, max = 1 },
},
['kitchen'] = {
{ item = 'tosti', min = 1, max = 3 },
{ item = 'sandwich', min = 1, max = 2 },
{ item = 'goldchain', min = 1, max = 1 }
},
['chest'] = {
{ item = 'plastic', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'weed_skunk', min = 1, max = 3 },
{ item = 'cryptostick', min = 1, max = 1 },
{ item = 'phone', min = 1, max = 1 },
{ item = 'tablet', min = 1, max = 1 },
},
['livingroom'] = {
{ item = 'phone', min = 1, max = 1 },
{ item = 'tablet', min = 1, max = 1 },
{ item = 'plastic', min = 1, max = 4 },
{ item = 'rolex', min = 1, max = 1 },
{ item = 'diamond_ring', min = 1, max = 1 },
{ item = 'goldchain', min = 1, max = 1 },
{ item = 'cryptostick', min = 1, max = 1 },
{ item = 'pistol_ammo', min = 1, max = 3 }
},
['safe'] = {
{ item = 'rolex', min = 1, max = 3 },
{ item = 'diamond_ring', min = 1, max = 3 },
{ item = 'goldchain', min = 1, max = 3 },
{ item = 'pistol_ammo', min = 1, max = 6 }
}
}
}
Example New Home Settings
[1] = {
id = 1,
name = 'Example Name',
description = 'examaple description',
image = 'example-house-image', -- web/build/houses
coords = {
enter = vector3(0.0, 0.0, 0.0),
exit = vector4(0.0, 0.0, 0.0, 0.0),
lock = vector4(0.0, 0.0, 0.0, 0.0), -- lock object coords
},
tier = 1, -- 1, 2, 3
level = 1, -- xp to determine which levels have access to the heist
opened = false, -- dont touch this
objectRewards = {
money = 250, -- money for each item taken as prop after the robbery is over
xp = 250, -- xp for each item taken as prop after the robbery is over
},
reward = 250, -- XP to be given after the robbery is over
loot = {}
}
Example New Home Loot Settings
Chest Loot
[1] = {
id = 1,
taken = false, -- dont touch this
busy = false, -- dont touch this
type = "chest",
animation = {
type = 'search'
},
prop = {
coords = vector3(0.0, 0.0, 0.0),
},
furniture = 'livingroom', -- Config.ChestRewards[tier][furniture]
},
Prop Loot
[2] = {
id = 2,
taken = false, -- dont touch this
busy = false, -- dont touch this
type = "prop",
animation = {
type = 'tamper'
},
props = {
place = {
model = "prop_tv_flat_03",
coords = vector3(0.0, 0.0, 0.0),
},
hand = {
model = "prop_tv_flat_03",
dict = "anim@heists@box_carry@",
anim = "idle",
coords = vector3(0.0, 0.0, 0.0),
rotation = vector3(0.0, 0.0, 0.0),
},
vehicle = {
model = "prop_tv_flat_03",
coords = vector3(0.0, 0.0, 0.0),
rotation = vector3(0.0, 0.0, 0.0),
}
}
},
New Item Loot
[3] = {
id = 3,
taken = false,
busy = false,
create = true, -- required
type = "item",
animation = {
type = 'tamper'
},
prop = {
model = "3fe_prop_meth_smallbag_01a",
coords = vector3(0.0, 0.0, 0.0),
rotation = vector3(0.0, 0.0, 0.0),
},
item = {
name = "meth",
amount = 1,
random = false,
min = 1,
max = 3,
},
},
Loot Item
[4] = {
id = 4,
taken = false,
busy = false,
type = "item",
animation = {
type = 'tamper'
},
prop = {
model = "p_whiskey_bottle_s",
coords = vector3(0.0, 0.0, 0.0),
},
item = {
name = "whiskey",
amount = 1,
random = false,
min = 1,
max = 3,
},
},
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