0Resmon
0Resmon
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  • Wais Resoucres
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  • GENIUN RESOURCES
    • 0R Clothing
      • ⚙️Installation
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Powered by GitBook
On this page
  • Locales
  • Default Settings
  • Fuel
  • Vehicle Keys
  • Notify
  • Progress Bar
  • Text UI
  • Default Profile Photo
  • Robbery Time
  • Cooldown Time
  • Proccess Times
  • Legal Unit Settings
  • Money Settings
  • Tablet Item Settings
  • Take Loot Minigame Settings
  • Blip Settings
  • Heist Car and Ped Settings
  • Heist Car
  • Heist Car Peds
  • Market Settings
  • Market Ped
  • Market Items
  • Heist Bag
  • Chest Items
  • Example New Home Settings
  • Example New Home Loot Settings
  • Chest Loot
  • Prop Loot
  • New Item Loot
  • Loot Item
  1. 0R RESOURCES
  2. 0R House Robbery

Configuration

Locales

Config.Locale = 'en' -- en

Default Settings

Fuel

Config.Fuel = "auto" -- auto, default, cdn-fuel, esx-sna-fuel, okokGasStation, ox_fuel, ps-fuel, qs-fuelstations, Renewed-Fuel, ti-fuel, x-fuel

Vehicle Keys

Config.VehicleKey = "auto" -- auto, cd-garage, mk_vehiclekeys, okokGarage, qb-vehiclekeys, qbx_vehiclekeys, qs-vehiclekeys, Renewed-Vehiclekeys, wasabi_carlock

Notify

Config.NotifySystem = "ox" -- qb, mythic, pNotify, esx, ox, okok, t-notify, wasabi, r_notify, custom

Progress Bar

Config.ProgressBarSystem = "progressbar" -- ox_lib, progressbar

Text UI

Config.ShowHelpText = "ox" -- ox, jg, qb, okok, cd, lab, custom

Default Profile Photo

Config.DefaultProfilePhoto = 'https://r2.fivemanage.com/PRMGg8LOew8Wiszjkbwm3/example-profile-photo.png'

Robbery Time

Config.RobberyTimeRestriction = true -- If true, robbery can only be done between start and end time
Config.RobberyEndTime = 6 -- 6 AM
Config.RobberyStartTime = 22 -- 10 PM

Cooldown Time

Config.RobberyCooldown = true -- If true, robbery will have a cooldown after it has been done
Config.CooldownTime = 60 * 60 * 1 -- 1 hour

Proccess Times

Config.ProcessTimes = { -- Time in minute for each process
    ['take_vehicle'] = 15,
    ['hack_keypad'] = 15,
    ['robbery_house'] = 15,
    ['deliver_vehicle'] = 15,
    ['deliver_items'] = 15,
}

Legal Unit Settings

Config.PoliceAlert = 20 -- Percentage chance to alert police when robbery is started
Config.PoliceOnDutyRequired = 3 -- Minimum number of police on duty required to start a robbery
Config.PoliceJobName = "police" -- Job name for police, used for alerts and checks

Money Settings

Config.MoneySettings = { -- Settings for money rewards
    chance = 20, -- Percentage chance to get money from a robbery
    min = 100, -- Minimum amount of money to get
    max = 500, -- Maximum amount of money to get
    item = { -- Item settings for money
        cashItem = false, -- If true, money will be given as an item
        name = "money", -- Item name for money
        label = "Cash", -- Item label for money
    }
}

Tablet Item Settings

Config.RobberyTabletItem = { -- Settings for the robbery tablet item
    name = 'houserobbery_tablet', -- Item name for the tablet
    requiredJobs = { -- Jobs required to use the tablet
        status = false, -- If true, only players with the required jobs can use the tablet
        jobs = { -- List of jobs that can use the tablet
            ['police'] = true, -- Job name
            ['ambulance'] = true, -- Job name
            ['taxi'] = true, -- Job name
            ['mechanic'] = true, -- Job name
            ['sheriff'] = true, -- Job name
        },
    },
    requiredItem = { -- Settings for the required item to use the tablet
        status = false, -- If true, player must have the required item to use the tablet
        item = { -- List of required items
            ['bandage'] = true, -- Item named
        },
    },
}

Take Loot Minigame Settings

Config.LootSettings = { -- Settings for loot in the robbery
    difficulty = { -- Difficulty levels for loot
        'easy', 'easy', 'easy' -- Easy difficulty for all loot
    },
    keys = { -- Keys for loot interaction
        'w', 'a', 's', 'd' -- Keys used for loot interaction
    },
}

Blip Settings

Config.BlipSettings = { -- Settings for blips on the map
    ['illegal_vehicle_dealer'] = { -- Blip for illegal vehicle dealer
        id = 326, -- Blip ID
        name = 'Illegal Vehicle Dealer', -- Blip name
        color = 5, -- Blip color
        scale = 0.7, -- Blip scale
    },
    ['robbery_house'] = { -- Blip for robbery house
        id = 40, -- Blip ID
        name = 'Robbery House', -- Blip name
        color = 5, -- Blip color
        scale = 0.7, -- Blip scale
    },
    ['deliver_items'] = { -- Blip for delivering items
        id = 110, -- Blip ID
        name = 'Deliver Items', -- Blip name
        color = 5, -- Blip color
        scale = 0.7, -- Blip scale
    },
}

Heist Car and Ped Settings

Heist Car

Config.HeistCar = { -- Settings for the heist car
    hash = `bison`, -- Vehicle hash for the heist car
    name = 'Bison', -- Vehicle name for the heist car
    price = 1000, -- Price for the heist car
}

Heist Car Peds

Config.HeistCarPeds = { -- Settings for the car dealer peds
    [1] = { -- Car dealer ped
        model = `s_m_m_ccrew_01`, -- Ped model
        name = 'Car Dealer', -- Ped name
        coords = { -- Ped coordinates
            car = {
                vector4(250.95, -1794.15, 26.49, 232.25),
                vector4(248.96, -1796.58, 26.49, 231.8),
                vector4(247.12, -1799.4, 26.49, 231.24),
            },
            ped = vector4(259.11, -1801.89, 27.11, 54.23),
        },
    }
}

Market Settings

Market Ped

Config.MarketPed = { -- Settings for the market ped
    model = `s_m_m_ccrew_01`, -- Ped model for the market
    name = 'Market', -- Ped name for the market
    coords = vector4(1491.92, -2093.03, 76.74, 275.0),
    blip = { -- Blip settings for the market
        id = 52, -- Blip ID
        name = 'Market', -- Blip name
        color = 5, -- Blip color
        scale = 0.7, -- Blip scale
    },
}

Market Items

Config.MarketPlace = { -- Settings for the market place
    ['plastic'] = {
        item = 'plastic', -- Item name for plastic
        price = 50, -- Price for plastic in the market
        label = 'Plastic', -- Item label for plastic
        description = 'A versatile material used in various applications.', -- Item description for plastic
        min = 1, -- Minimum amount of plastic to sell
        max = 50, -- Maximum amount of plastic to sell
    },
    ['diamond_ring'] = {
        item = 'diamond_ring', -- Item name for diamond ring
        price = 500, -- Price for diamond ring in the market
        label = 'Diamond Ring', -- Item label for diamond ring
        description = 'A beautiful diamond ring.', -- Item description for diamond ring
        min = 1, -- Minimum amount of diamond ring to sell
        max = 50, -- Maximum amount of diamond ring to sell
    },
    ['goldchain'] = {
        item = 'goldchain', -- Item name for gold chain
        price = 300, -- Price for gold chain in the market
        label = 'Gold Chain', -- Item label for gold chain
        description = 'A shiny gold chain.', -- Item description for gold chain
        min = 1, -- Minimum amount of gold chain to sell
        max = 50, -- Maximum amount of gold chain to sell
    },
    ['weed_skunk'] = {
        item = 'weed_skunk', -- Item name for weed skunk
        price = 100, -- Price for weed skunk in the market
        label = 'Weed Skunk', -- Item label for weed skunk
        description = 'High quality skunk weed.', -- Item description for weed skunk
        min = 1, -- Minimum amount of weed skunk to sell
        max = 50, -- Maximum amount of weed skunk to sell
    },
    ['cryptostick'] = {
        item = 'cryptostick', -- Item name for cryptostick
        price = 200, -- Price for cryptostick in the market
        label = 'Cryptostick', -- Item label for cryptostick
        description = 'A device used for cryptocurrency transactions.', -- Item description for cryptostick
        min = 1, -- Minimum amount of cryptostick to sell
        max = 50, -- Maximum amount of cryptostick to sell
    },
    ['phone'] = {
        item = 'phone', -- Item name for phone
        price = 150, -- Price for phone in the market
        label = 'Phone', -- Item label for phone
        description = 'A smartphone with various features.', -- Item description for phone
        min = 1, -- Minimum amount of phone to sell
        max = 50, -- Maximum amount of phone to sell
    },
    ['tablet'] = {
        item = 'tablet', -- Item name for tablet
        price = 250, -- Price for tablet in the market
        label = 'Tablet', -- Item label for tablet
        description = 'A portable tablet with a large screen.', -- Item description for tablet
        min = 1, -- Minimum amount of tablet to sell
        max = 50, -- Maximum amount of tablet to sell
    },
    ['rolex'] = {
        item = 'rolex', -- Item name for rolex
        price = 1000, -- Price for rolex in the market
        label = 'Rolex', -- Item label for rolex
        description = 'A luxury Rolex watch.', -- Item description for rolex
        min = 1, -- Minimum amount of rolex to sell
        max = 50, -- Maximum amount of rolex to sell
    },
    ['pistol_ammo'] = {
        item = 'pistol_ammo', -- Item name for pistol ammo
        price = 50, -- Price for pistol ammo in the market
        label = 'Pistol Ammo', -- Item label for pistol ammo
        description = 'A box of pistol ammunition.', -- Item description for pistol ammo
        min = 1, -- Minimum amount of pistol ammo to sell
        max = 50, -- Maximum amount of pistol ammo to sell
    },
    ['meth'] = {
        item = 'meth', -- Item name for meth
        price = 300, -- Price for meth in the market
        label = 'Meth', -- Item label for meth
        description = 'A bag of high-quality methamphetamine.', -- Item description for meth
        min = 1, -- Minimum amount of meth to sell
        max = 50, -- Maximum amount of meth to sell
    },
    ['tosti'] = {
        item = 'tosti', -- Item name for tosti
        price = 10, -- Price for tosti in the market
        label = 'Tosti', -- Item label for tosti
        description = 'A delicious toasted sandwich.', -- Item description for tosti
        min = 1, -- Minimum amount of tosti to sell
        max = 50, -- Maximum amount of tosti to sell
    },
    ['sandwich'] = {
        item = 'sandwich', -- Item name for sandwich
        price = 15, -- Price for sandwich in the market
        label = 'Sandwich', -- Item label for sandwich
        description = 'A tasty sandwich with various fillings.', -- Item description for sandwich
        min = 1, -- Minimum amount of sandwich to sell
        max = 50, -- Maximum amount of sandwich to sell
    },
}

Heist Bag

Config.HeistBag = { -- Settings for the heist bag
    item = 'houserobbery_bag', -- Item name for the heist bag
    male = 45,
    female = 45,
}

Chest Items

Config.ChestRewards = {
    [1] = {
        ['cabin'] = {
            { item = 'plastic',         min = 1, max = 3 },
            { item = 'diamond_ring',    min = 1, max = 1 },
            { item = 'goldchain',       min = 1, max = 1 },
            { item = 'weed_skunk',      min = 1, max = 3 },
            { item = 'cryptostick',     min = 1, max = 1 },
        },
        ['kitchen'] = {
            { item = 'tosti',     min = 1, max = 3 },
            { item = 'sandwich',  min = 1, max = 2 },
            { item = 'goldchain', min = 1, max = 1 }
        },
        ['chest'] = {
            { item = 'plastic',         min = 1, max = 3 },
            { item = 'diamond_ring',    min = 1, max = 1 },
            { item = 'goldchain',       min = 1, max = 1 },
            { item = 'weed_skunk',      min = 1, max = 3 },
            { item = 'cryptostick',     min = 1, max = 1 },
            { item = 'phone',           min = 1, max = 1 },
            { item = 'tablet',          min = 1, max = 1 },
        },
        ['livingroom'] = {
            { item = 'phone',        min = 1, max = 1 },
            { item = 'tablet',       min = 1, max = 1 },
            { item = 'plastic',      min = 1, max = 4 },
            { item = 'rolex',        min = 1, max = 1 },
            { item = 'diamond_ring', min = 1, max = 1 },
            { item = 'goldchain',    min = 1, max = 1 },
            { item = 'cryptostick',  min = 1, max = 1 },
            { item = 'pistol_ammo',  min = 1, max = 3 }
        },
        ['safe'] = {
            { item = 'rolex',        min = 1, max = 3 },
            { item = 'diamond_ring', min = 1, max = 3 },
            { item = 'goldchain',    min = 1, max = 3 },
            { item = 'pistol_ammo',  min = 1, max = 6 }
        }
    },
    [2] = {
        ['cabin'] = {
            { item = 'plastic',         min = 1, max = 3 },
            { item = 'diamond_ring',    min = 1, max = 1 },
            { item = 'goldchain',       min = 1, max = 1 },
            { item = 'weed_skunk',      min = 1, max = 3 },
            { item = 'cryptostick',     min = 1, max = 1 },
        },
        ['kitchen'] = {
            { item = 'tosti',     min = 1, max = 3 },
            { item = 'sandwich',  min = 1, max = 2 },
            { item = 'goldchain', min = 1, max = 1 }
        },
        ['chest'] = {
            { item = 'plastic',         min = 1, max = 3 },
            { item = 'diamond_ring',    min = 1, max = 1 },
            { item = 'goldchain',       min = 1, max = 1 },
            { item = 'weed_skunk',      min = 1, max = 3 },
            { item = 'cryptostick',     min = 1, max = 1 },
            { item = 'phone',           min = 1, max = 1 },
            { item = 'tablet',          min = 1, max = 1 },
        },
        ['livingroom'] = {
            { item = 'phone',        min = 1, max = 1 },
            { item = 'tablet',       min = 1, max = 1 },
            { item = 'plastic',      min = 1, max = 4 },
            { item = 'rolex',        min = 1, max = 1 },
            { item = 'diamond_ring', min = 1, max = 1 },
            { item = 'goldchain',    min = 1, max = 1 },
            { item = 'cryptostick',  min = 1, max = 1 },
            { item = 'pistol_ammo',  min = 1, max = 3 }
        },
        ['safe'] = {
            { item = 'rolex',        min = 1, max = 3 },
            { item = 'diamond_ring', min = 1, max = 3 },
            { item = 'goldchain',    min = 1, max = 3 },
            { item = 'pistol_ammo',  min = 1, max = 6 }
        }
    },
    [3] = {
        ['cabin'] = {
            { item = 'plastic',         min = 1, max = 3 },
            { item = 'diamond_ring',    min = 1, max = 1 },
            { item = 'goldchain',       min = 1, max = 1 },
            { item = 'weed_skunk',      min = 1, max = 3 },
            { item = 'cryptostick',     min = 1, max = 1 },
        },
        ['kitchen'] = {
            { item = 'tosti',     min = 1, max = 3 },
            { item = 'sandwich',  min = 1, max = 2 },
            { item = 'goldchain', min = 1, max = 1 }
        },
        ['chest'] = {
            { item = 'plastic',         min = 1, max = 3 },
            { item = 'diamond_ring',    min = 1, max = 1 },
            { item = 'goldchain',       min = 1, max = 1 },
            { item = 'weed_skunk',      min = 1, max = 3 },
            { item = 'cryptostick',     min = 1, max = 1 },
            { item = 'phone',           min = 1, max = 1 },
            { item = 'tablet',          min = 1, max = 1 },
        },
        ['livingroom'] = {
            { item = 'phone',        min = 1, max = 1 },
            { item = 'tablet',       min = 1, max = 1 },
            { item = 'plastic',      min = 1, max = 4 },
            { item = 'rolex',        min = 1, max = 1 },
            { item = 'diamond_ring', min = 1, max = 1 },
            { item = 'goldchain',    min = 1, max = 1 },
            { item = 'cryptostick',  min = 1, max = 1 },
            { item = 'pistol_ammo',  min = 1, max = 3 }
        },
        ['safe'] = {
            { item = 'rolex',        min = 1, max = 3 },
            { item = 'diamond_ring', min = 1, max = 3 },
            { item = 'goldchain',    min = 1, max = 3 },
            { item = 'pistol_ammo',  min = 1, max = 6 }
        }
    }
}

Example New Home Settings

[1] = {
        id = 1,
        name = 'Example Name',
        description = 'examaple description',
        image = 'example-house-image', -- web/build/houses
        coords = {
            enter = vector3(0.0, 0.0, 0.0),
            exit = vector4(0.0, 0.0, 0.0, 0.0),
            lock = vector4(0.0, 0.0, 0.0, 0.0), -- lock object coords
        },
        tier = 1, -- 1, 2, 3
        level = 1, -- xp to determine which levels have access to the heist
        opened = false, -- dont touch this
        objectRewards = {
            money = 250, -- money for each item taken as prop after the robbery is over
            xp = 250, -- xp for each item taken as prop after the robbery is over
        },
        reward = 250, -- XP to be given after the robbery is over
        loot = {}
}

Example New Home Loot Settings

Chest Loot

[1] = {
    id = 1,
    taken = false, -- dont touch this
    busy = false, -- dont touch this
    type = "chest",
    animation = {
        type = 'search'
    },
    prop = {
        coords = vector3(0.0, 0.0, 0.0),
    },
    furniture = 'livingroom', -- Config.ChestRewards[tier][furniture]
},

Prop Loot

[2] = {
    id = 2,
    taken = false, -- dont touch this
    busy = false, -- dont touch this
    type = "prop",
    animation = {
        type = 'tamper'
    },
    props = {
        place = {
            model = "prop_tv_flat_03",
            coords = vector3(0.0, 0.0, 0.0),
        },
        hand = {
            model = "prop_tv_flat_03",
            dict = "anim@heists@box_carry@",
            anim = "idle",
            coords = vector3(0.0, 0.0, 0.0),
            rotation = vector3(0.0, 0.0, 0.0),
        },
        vehicle = {
            model = "prop_tv_flat_03",
            coords = vector3(0.0, 0.0, 0.0),
            rotation = vector3(0.0, 0.0, 0.0),
        }
    }
},

New Item Loot

[3] = {
    id = 3,
    taken = false,
    busy = false,
    create = true, -- required
    type = "item",
    animation = {
        type = 'tamper'
    },
    prop = {
        model = "3fe_prop_meth_smallbag_01a",
        coords = vector3(0.0, 0.0, 0.0),
        rotation = vector3(0.0, 0.0, 0.0),
    },
    item = {
        name = "meth",
        amount = 1,
        random = false,
        min = 1,
        max = 3,
    },
},

Loot Item

[4] = {
    id = 4,
    taken = false,
    busy = false,
    type = "item",
    animation = {
        type = 'tamper'
    },
    prop = {
        model = "p_whiskey_bottle_s",
        coords = vector3(0.0, 0.0, 0.0),
    },
    item = {
        name = "whiskey",
        amount = 1,
        random = false,
        min = 1,
        max = 3,
    },
},
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