Config Information

Config Information

1. GENERAL SETTINGS

UserNameStartLetter

  • Description: Defines the prefix for character names. You can set your server name here.

  • Example: If "frkn_pixel" is set, player names will start with this prefix.

TabletItem

  • Description: The name of the item used by players to access the computer.

  • Default: "tablet"

DroneObject

  • Description: Selects the drone model to be used.

  • Default: "ch_prop_casino_drone_02a"

MinerDistance

  • Description: The maximum proximity for miner equipment to the computer.

  • Default: 30.0

ControlTime

  • Description: Defines the interval for durability checks (in milliseconds).

  • Default: 1000

DurabilityDecrease

  • Description: The amount of durability lost during each check.

  • Default: 10


2. TEXT SETTINGS

Various action texts displayed to players:

  • HackText: "Access Computer" Text used for hacking a computer.

  • BuildText: "Open Desk" Text used for opening a desk.

  • MinerText: "Open Mining Rack" Text used for opening the miner rack.

  • PropUpdateText: "Update Props" Text used for updating props.


3. MESSAGE SYSTEM

Buyer and Player Messages

  • BuyerAutoMessages: Buyer messages offering deals. Examples:

    • "Heard your goods are top-notch. Offer:"

    • "What do you have? I'll pay:"

    • "I have cash. How about:"

  • PlayerAcceptMessages: Messages sent when the player accepts a deal. Examples:

    • "I accept the offer. Let's make the sale."

    • "Deal! I'm selling."

  • PlayerDeclineMessages: Messages sent when the player rejects a deal. Examples:

    • "No thanks, not interested."

    • "Maybe next time, not selling."

System Messages

  • SystemAcceptMessages: Messages when the system accepts a deal.

    • "Alright, the deal is made. Take the goods and here's your cash."

    • "Deal confirmed. Goods in your hand, cash in your pocket."

  • SystemDeclineMessages: Messages when the system declines a deal.

    • "No worries, we can try again later."

    • "Offer declined. Be cautious out there."


4. CONTRACTS

Contracts

  • Each contract is customized for tasks or heists offered to players. Example contract:

luaKodu kopyala[1] = {
    name = "Bank Heist",               -- Task name
    category = "Bank Heist",           -- Task category
    cargoType = "BODY ARMOR, PLATES",  -- Cargo type for the task
    image = "../images/SPOILER_image.png", -- Task image
    coin = 50,                         -- Coins earned per task
    requirements = "trackchip",        -- Required item
    slot = 5,                          -- Slot to use
    timeOut = 1800000,                 -- Task duration (30 minutes)
    description = "With this task, you can initiate a detailed bank robbery.", -- Description
    event = "frkn-bankheist:start",    -- Event to start the task
    rank = {                           -- Roles for the task
        [1] = 'Hacker',
        [2] = 'Drone Operator',
        [3] = 'Saboteur',
        [4] = 'Leader',
        [5] = 'Gun / Fight'
    }
}

5. INTEGRATIONS

Miner System

  • MinerRackItem: Defines coin generation multipliers for GPU miner equipment.

  • Example:

luaKodu kopyala[1] = {itemName = "frkn_gpu_miner_1", itemImg = "gpu.png" , multiplier= 0.001},
[2] = {itemName = "frkn_gpu_miner_2", itemImg = "gpu.png" , multiplier= 0.002},

Prop Management

  • PropsAll: Information about usable props.

luaKodu kopyala[1] = {itemname = "frkn_server1", label = "Server 1", hash = "1030147405", propname = "hei_prop_mini_sever_01"},
[2] = {itemname = "frkn_server2", label = "Server 2", hash = "1806543322", propname = "hei_prop_mini_sever_02"},

6. APP STORE

  • AppStore: Applications available in the store for players to purchase.

luaKodu kopyala[1] = {
    appName = "HQ",
    appDesc = "Manage the HQ and unlock new features",
    appImg = "../images/app-11.png",
    appCoin = 0, -- Free
    appType = "open",
    appPage = "hq-page"
},

7. WI-FI DIFFICULTY LEVELS

  • WifiConnectionTime: Settings for connection times based on difficulty.

luaKodu kopyala["Hard Level"] = {time = 3 * 360 * 10000}, -- 3-hour connection for hard level
["Mid Level"] = {time = 2 * 360 * 10000}, -- 2-hour connection for medium level
["Easy Level"] = {time = 1 * 360 * 10000}, -- 1-hour connection for easy level

8. AUTHORIZATION SYSTEM

  • Levels define reliability and skills for players or NPCs:

luaKodu kopyala[1] = {name = "Trainee", level = 1},
[2] = {name = "Amateur", level = 2},
[3] = {name = "Professional", level = 3},
  • Trainee: Reliability 30%, Robbery chance 20%.

  • Master: Reliability 90%, Robbery chance 10%.

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