Config Information

Config Information

1. GENERAL SETTINGS

UserNameStartLetter

  • Description: Defines the prefix for character names. You can set your server name here.

  • Example: If "frkn_pixel" is set, player names will start with this prefix.

TabletItem

  • Description: The name of the item used by players to access the computer.

  • Default: "tablet"

DroneObject

  • Description: Selects the drone model to be used.

  • Default: "ch_prop_casino_drone_02a"

MinerDistance

  • Description: The maximum proximity for miner equipment to the computer.

  • Default: 30.0

ControlTime

  • Description: Defines the interval for durability checks (in milliseconds).

  • Default: 1000

DurabilityDecrease

  • Description: The amount of durability lost during each check.

  • Default: 10


2. TEXT SETTINGS

Various action texts displayed to players:

  • HackText: "Access Computer" Text used for hacking a computer.

  • BuildText: "Open Desk" Text used for opening a desk.

  • MinerText: "Open Mining Rack" Text used for opening the miner rack.

  • PropUpdateText: "Update Props" Text used for updating props.


3. MESSAGE SYSTEM

Buyer and Player Messages

  • BuyerAutoMessages: Buyer messages offering deals. Examples:

    • "Heard your goods are top-notch. Offer:"

    • "What do you have? I'll pay:"

    • "I have cash. How about:"

  • PlayerAcceptMessages: Messages sent when the player accepts a deal. Examples:

    • "I accept the offer. Let's make the sale."

    • "Deal! I'm selling."

  • PlayerDeclineMessages: Messages sent when the player rejects a deal. Examples:

    • "No thanks, not interested."

    • "Maybe next time, not selling."

System Messages

  • SystemAcceptMessages: Messages when the system accepts a deal.

    • "Alright, the deal is made. Take the goods and here's your cash."

    • "Deal confirmed. Goods in your hand, cash in your pocket."

  • SystemDeclineMessages: Messages when the system declines a deal.

    • "No worries, we can try again later."

    • "Offer declined. Be cautious out there."


4. CONTRACTS

Contracts

  • Each contract is customized for tasks or heists offered to players. Example contract:


5. INTEGRATIONS

Miner System

  • MinerRackItem: Defines coin generation multipliers for GPU miner equipment.

  • Example:

Prop Management

  • PropsAll: Information about usable props.


6. APP STORE

  • AppStore: Applications available in the store for players to purchase.


7. WI-FI DIFFICULTY LEVELS

  • WifiConnectionTime: Settings for connection times based on difficulty.


8. AUTHORIZATION SYSTEM

  • Levels define reliability and skills for players or NPCs:

  • Trainee: Reliability 30%, Robbery chance 20%.

  • Master: Reliability 90%, Robbery chance 10%.

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