Forklifter
You can find all the necessary information and developer content for Forklifter here
Make sure to add the necessary items, item images and job names required for the job
["name"]: It is the label that will appear in menus or notifications.
The [‘menu’] variable consists of things related to the location from which the job is to be retrieved
["job_menu"]: @vector3 Accepts. The menu access location of the job.
["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.
["reward"]: @number Between $250 and $500. You can enter the price you want.
🚗Operator Car / Car Settings
Contains the details of the operator vehicle. You can enter spawn location and vehicle type.
["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.
["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.
["shopBlip"]: True and you can see your vehicle on the map.
📦Cargo Pallet / Trucker Settings
["cargo_list"]: @table This table allows you to see the installation jobs to be listed.
[index]: @number It is a listed cargo number. The maximum garden number found should be written by adding +1 to it. If there is no listed cargo, it should start from 1
["menuTitle"]: @string The name of the installation that will appear in the list.
["reward"]: @number The fee he will receive for this garden at the end of the work. $0.0.
["area"]: @vector3 It is a coordinate that should be taken from the centre of the loading area. This area is used for things like whether the user has left the area or not.
["radius"]: @float Width of the entered control area.
["forkliftCoords"]: @vector4 The position from which the forklift truck will emerge. (The user will start as the driver of the forklift truck)
- 🕙Timer / Load Time
There is only one set timer for deliveries. You can understand it by reading the following variables.
["delivery_time"]: @number Time to be entered for delivery. Minutes * 60 * 1000.
["extra_time"]: @number Extra time to be added after the specified delivery time has expired. Minutes * 60 * 1000
["deducted_per_min"]: @number If extra time is activated, a fee will be deducted from the reward for each ‘One’ minute spent.
["cargo_car"]: @table Here you can find the positioning, model, and vector settings such as the lorry and trailer where the cargo will be loaded.
["truck"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.
["trailer"]: @string You can enter the trailer model here. Be careful to enter a valid trailer.
["coords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.
["placeable_bones"]: IMPORTANT ⇒ @table To briefly summarise its content, the 22nd and 23rd bone ids of the resulting trailer are empty positions. Pallet etc. It can be positioned with things, but since there are 2 positioning, we increase the positionable areas based on these bones. I recommend that you use the written default as copy and paste and do not change it.
["cargos"]: @table It is a table containing the models and locations of the cargoes.
[index]: @number It is a cargo number. The maximum garden number found should be written by adding +1 to it. If there is no cargo, it should start from 1
["prop"]: @string It is the model of the cargo to be loaded. Default ‘prop_boxpile_06a’
["coords"]: @vector4 Accepts. It is the position where the prop will emerge. The direction your character is facing is the direction the front of your vehicle will face.
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