# Camera , Pedd Settings

```lua
Config.spawnsettings = {
    ['introactive'] = true,
    ['coord'] = vector3(41.221981, 6614.281250, 31.296021),
    ['camstartoffset'] = vector3(0.0, 0.0, 0.0),
    ['camsendoffset'] = vector3(0.0, 2.2, 0.8),
    ['pedoffset'] = vector3(1.0, -1.0, 0.0),   ---- Do not change i think
    ['fov'] = 55.0,
    ['heading'] = 317.480316,
    ['blursize'] = 0.9,
    ['wtsettings'] = {
        ['weather'] = "CLEAR",
        ['time'] = 16
    },
    ['anim'] = {
        ['animDict'] = "anim@heists@heist_corona@single_team",
        ['animName'] = "single_team_loop_boss"
    },
    ['props'] = { -- Direkt koordinatlarla obje oluşturuyoruz
        {
            ['model'] = "w_sg_heavyshotgun", 
            ['coord'] = vector3(42.261, 6612.42, 32.59),
            ['rotation'] = vector3(90.0, 90.0, 45.0),
            ['ground'] = false
        }
    },
    ['vehicles'] = {
        {['model'] = 'adder', ['coords'] = vector3(32.861542, 6607.753906, 31.824219), ['heading'] = 263.62}
    },
    ['newcharalpha'] = 180,
    ['newcharanin'] = {
        ['animDict'] = "amb@world_human_stand_impatient@male@no_sign@base",
        ['animName'] = "base"
    }
   
}
```

* introactive : This setting is used to turn off and on the intro running at the beginning of the script.
* coord : This is the coordinate where the show ped should be located.
* anim : You can adjust the animation of the Ped.
* props : You can add as many props as you want to the coordinate where the ped is located.
* vehicles : You can add vehicles to the background, near the ped and make the multicharacter cooler.
* newchar settings : newchar settings apply to peds created for empty slot.


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