# Hunting

{% hint style="warning" %}
Ma**ke sure to add the necessary items, item images and job names required for the job**
{% endhint %}

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<mark style="background-color:yellow;">**\["name"]:**</mark> It is the label that will appear in menus or notifications.

<mark style="background-color:yellow;">**\[‘menu’]**</mark> variable consists of things related to the location from which the job is to be retrieved

* <mark style="background-color:orange;">\["job\_menu"]:</mark> <mark style="color:yellow;">@vector3</mark> Accepts. The menu access location of the  job.
* <mark style="background-color:orange;">\["interaction\_distance"]:</mark> <mark style="color:yellow;">@float</mark> Accepts. The player distance controlled to access the menu.

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## 👨‍👦‍👦Multiplayer Settings

If there are multiplayer options in the job you use, it is an example that this job can be done in a group, that is, in a group.

{% hint style="info" %}
**Only a few occupations have a group option.**&#x20;

**If you try to put these variables in the other job, nothing will happen**
{% endhint %}

<mark style="background-color:yellow;">**\["can\_multiplayer"]**</mark>: <mark style="color:yellow;">@boolean</mark> Where you see this variable, you can make it `true` if you want to work as a group and `false` if you want to close group work.

<mark style="background-color:yellow;">**\["show\_member\_blips"]**</mark>: <mark style="color:yellow;">@boolean</mark> Set `true` if you want to see your group mates' blips on the map and `false` if you don't.

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## 🚗 Car Settings&#x20;

Contains the details of the operator vehicle. You can enter spawn location and vehicle type.

* <mark style="background-color:orange;">\["model"]:</mark> <mark style="color:yellow;">@string</mark> You can enter the vehicle model here. Be careful to enter a valid vehicle.
* <mark style="background-color:orange;">\["spawnCoords"]:</mark> <mark style="color:yellow;">@vector4</mark> Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.

***

## 🫎Hunting Zone / Animals

<mark style="background-color:yellow;">**\[index]**</mark>:  <mark style="color:red;">IMPORTANT</mark> ⇒ <mark style="color:yellow;">@number</mark>  This is a zone number. The maximum number of zone found should be written by adding +1. If there are no zone, it should start from 1.

* <mark style="background-color:orange;">**\["zone"]**</mark>: <mark style="color:yellow;">@vector3</mark> Coordinate of the hunting area.
* <mark style="background-color:orange;">**\["radius"]**</mark>: <mark style="color:yellow;">@float</mark> It is the width of the hunting area. Please enter a width that does not intertwine with other areas.
* <mark style="background-color:orange;">**\["spawn\_timer"]**</mark>: <mark style="color:yellow;">@number || @random</mark> accepts. This is the timer when animals will spawn after the player enters the area. Spawn time can be set here.
* <mark style="background-color:orange;">**\["deleteAfter"}**</mark>: <mark style="color:yellow;">@number</mark> Allows the animal spawned for the person in the area to be deleted after the specified minute or second if it is not dead. So that animals do not wander around the area.
* <mark style="background-color:orange;">**\["hunting\_animals"]**</mark>: <mark style="color:yellow;">@object</mark> It is the content of huntable animals in the area. You can add or remove animals and make other settings here.
  * <mark style="background-color:yellow;">**\[index]**</mark>:  <mark style="color:red;">IMPORTANT</mark> ⇒ <mark style="color:yellow;">@number</mark>  This is a animal number. The maximum number of animal found should be written by adding +1. If there are no animal, it should start from 1.
  * <mark style="background-color:yellow;">**\["addBlipAnimal"]**</mark>: <mark style="color:yellow;">@boolean</mark> If you make `true`, a blip will be added to the spawned animal and it will appear on the map.
  * <mark style="background-color:yellow;">**\["canAttack"]**</mark>: <mark style="color:yellow;">@random || @boolean</mark> If you set `true` or `false`, the spawned animal may or may not attack the player. There is a 20% chance of attack by default.
  * <mark style="background-color:yellow;">**\["reward"]**</mark>: <mark style="color:yellow;">@number</mark> It is the fee to be collected when the animal is skinned.
  * <mark style="background-color:yellow;">**\["model"]**</mark>: <mark style="color:yellow;">@string</mark> It is an animal model. You can see the models on the [**Fivem - Ped Models**](https://docs.fivem.net/docs/game-references/ped-models/#animals) page.
