Here you can set the animation of the clothing and non-clothing versions of the ped.
Config.clothingsettings = {}
With this setting you can set which weapons will appear as props behind the character (with coordinates and position)
Config.weaponback = { isenabled = true, weapons = { ["weapon_smg"] = { model="w_sb_smg", back_bone = 24818, x = 0.0, y = -0.17, z = -0.12, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_assaultrifle"] = { model="w_ar_assaultrifle", back_bone = 24818, x = 0.0, y = -0.17, z = -0.05, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_carbinerifle"] = { model="w_ar_carbinerifle", back_bone = 24818, x = 0.0, y = -0.17, z = 0.08, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_rpg"] = { model="w_lr_rpg", back_bone = 24818, x = 0.2, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = 180.0, z_rotation = 180.0, }, } }
With this setting, you can enter the default decrease value of items whose durability will decrease. (if the item is set in Config.Durabilityitems, it will not use this setting)
Config.DefaultDurabilityMinus = 1
ITEM ADD EXAMPLE (Config.allitems)
Here is how you can simply add items inside the config.allitems setting.
['water'] = {
['name'] = 'water', -- item name
['label'] = 'Bottle of Water', -- item label
['weight'] = 1, -- item weight(with kg) example: 0.2
['size_width'] = 1, -- item width size
['size_height'] = 1, -- item height size
['itype'] = 'food', -- item type (food,weapon,other,health )
['image'] = 'water.png', -- item iamge
['stackable'] = true, -- item stack ?
['stacklimit'] = 20, -- item stack limit
['useable'] = true, --- Can the item be used?
['shouldClose'] = true, -- should the inventory be closed after the item is used?
['combinable'] = nil, -- none good
['description'] = 'This is food.You can drink this. Calm down, trust the plan.'
}