👕Clothing Settings

Here you can see some clothing settings.

Adding a clothing item

Item names used : ‘tshirt’ , ‘torso’ , ‘pants’ , ‘shoes’ , ‘armour’ , ‘helmet’ , ‘mask’ , ‘glasses’

exports['bp_inventory']:AddItem(source, itemname, amount, {['drawable'] = 23 , ['texture'] = 2}, slot)

Config_items.lua Clothing settings

With this setting you can adjust your clothing system.

  • esx_skin -> automatic setting for this system.

  • qb-clothing -> automatic setting for this system.

  • others - > redirection for other clothing systems. You can see this in the config_items.lua > otherclothingsystems function.

TriggerEvent("bp_inventory:autoclothebuy", newskin, oldskin, isfirst) 

You can use the event you see above in the buy section of your clothing system.

  • newskin : indicates the newly determined skin data.

  • oldskin : specifies the old skin data (you can make it false)

  • isfirst : is the character being created for the first time? (true,false)

Refresh clothes (resetup)

With this event, you can renew the character's clothes again (can be used at the exit of the clothes shop or at the first entrance)

TriggerEvent('bp_inventory:refreshclothe')

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