🎓Char Create Config

There are simple explanations of the settings.

Here you can adjust the base setting

Config.framework = "ESX" ---- QBCORE

This setting is only valid for esx multichar users

Config.haveMultichar = true

Here you can set 5 different skin systems.

Config.skinstyle = "esx_skin" --- "esx_skin", "qb-clothing" , "ownsystem" , "illenium-appearance", "fivem-appearance"
  • esx_skin = > For esx, it registers to users > skin table and esx_skin works with skinchanger.

  • qb-clothing = > Saves to the playerskin table for qbcore and works with qb-clothing.

  • ownsystem = > Saves to the playerallclothing folder in the script.

  • illenium-appearance = > makes extra translations and saves for illenium.

  • fivem-appearance = > makes extra translations and saves for fap.

You can use auto or playerload for automatic work.

Config.control = "auto" --- auto or playerload

With this setting, the coordinate of the place where the player will create the character is set.

Config.Spawn = vector4(402.89, -996.87, -99.0, 173.97)

After creating the character, you can write where the player should spawn.

Config.EnterSpawn = vector4(402.89, -996.87, -99.0, 173.97)

This function is a setting you can add for the last spawn.

Characterspawn = function(ped)
    FreezeEntityPosition(ped, false)
    SetPedAoBlobRendering(ped, false)
    SetEntityAlpha(ped, 255)
    SetEntityCoords(ped, Config.EnterSpawn.x, Config.EnterSpawn.y, Config.EnterSpawn.z)
    SetEntityHeading(ped, Config.EnterSpawn.h)
end

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