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On this page
  • 👨‍👦‍👦Multiplayer Settings
  • 🚗 Car Settings
  • 📑 Missions/Projects List
  • Cam Settings / cam_stuff
  • Vehicle Parts Store
  1. Wais Resoucres
  2. Wais Jobpack
  3. Job Settings

Project Car

You can find all the necessary information and developer content for Project Car here

Make sure to add the necessary items, item images and job names required for the job


👨‍👦‍👦Multiplayer Settings

If there are multiplayer options in the job you use, it is an example that this job can be done in a group, that is, in a group.

["can_multiplayer"]: @boolean Where you see this variable, you can make it true if you want to work as a group and false if you want to close group work.

["show_member_blips"]: @boolean Set true if you want to see your group mates' blips on the map and false if you don't.


["name"]: It is the label that will appear in menus or notifications.

[‘menu’] variable consists of things related to the location from which the job is to be retrieved

  • ["job_menu"]: @vector3 Accepts. The menu access location of the job.

  • ["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.


🚗 Car Settings

Information about the means of transportation to reach the project vehicle or to retrieve parts of the project vehicle.

  • ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.

  • ["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.


📑 Missions/Projects List

You can find project details and information about new projects here.

["reward"]: @number Amount of money to be given when the project is completed.

["mission_time"]: @number Time to complete the project. Minutes * 60 * 1000.

["extra_time"]: @number Extra time to be given in case the project is not completed. Minutes * 60 * 1000

["car_model"]: @string The model of the project car. Generally I recommend you to prefer sedan, sport etc. vehicle classes.

["jack_model"]: @string The jack model that lifts the car up.

["jack_coord"]: @vector4 Position of the jack to lift the vehicle up

["craft_coord"]: @vector3 Coordinate of the project vehicle

  • Tyre Animations / tyre_animations

    • ["time"]: @number This is the time when the animation will be made.

    • ["flag"]: @number The flag number of the animation.

    • ["animName"]: @string Animation name.

    • ["animDict"]: @string Animation directory name.

  • Tyre Positions / tyre_positions

  • ["wheel type"]: @string ⇒ Only the following can happen: wheel_lf ( Left Front ), wheel_rf ( Right Front ), wheel_lm ( Left Rear ) and wheel_rm ( Right Rear )

    • ["target"]: @table Contains the offset and radius values that the player will interact with.

      • ["coords"]: @vector3 The operation is performed according to the position of the vehicle's tire. The x, y and z values you enter are offset according to the world position of the vehicle's tire.

      • ["radius"]: @float The size of the target option to be added to the location.

    • ["pedOffset"]: @vector3 It is the position where the user will be fixed when interacting with the wheel.

    • ["jackOffset"]: @vector3 The jack position spawned to lift the vehicle into the air.

    • ["bone"]: @number The number of the bonnet close to the wheel of the vehicle. For coordinates etc.

    • ["tyre_index"}: @number Tire number according to the order of the game.

      enum eVehicleWheels
      {
      	WHEEL_LF = 0, // Vehicle Left front
      	WHEEL_RF = 1, // Vehicle Right front
      	WHEEL_LM = 2, // Vehicle Left middle
      	WHEEL_RM = 3, // Vehicle Right middle
      	WHEEL_LR = 4, // Vehicle Left rear
      	WHEEL_RR = 5, // Vehicle Right rear
      	WHEEL_BF = 6, // Bike front
      	WHEEL_BR = 7, // Bike rear
      	MAX_WHEELS = 8
      };

*Same For Door Positions/Animations


Cam Settings / cam_stuff

Defines camera settings when interacting with the project vehicle.

  • cam_pos: vec3 - Position of the camera.

  • cam_rot: vec3 - Rotation of the camera.

  • cam_fov: Field of view.

  • hidded_ped: Position to teleport the ped when hidden.


Vehicle Parts Store

Information about the NPC and the available parts for purchase.

NPC

  • model: stringPed model for the seller.

  • coords: vec4 - Position and heading.

  • blip: Blip settings for the store location.

Vehicle Parts

Each item has:

  • label: stringDisplay label with dynamic price.

  • description: stringShort description.

  • item_name: stringThe item name used in inventory.

  • price: numberPrice in dollars.

Supported parts:

  • tyre

  • door

PreviousDetectoristNextDiver

Last updated 17 days ago

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