🚗Project Car

You can find all the necessary information and developer content for Project Car here


👨‍👦‍👦Multiplayer Settings

If there are multiplayer options in the job you use, it is an example that this job can be done in a group, that is, in a group.

["can_multiplayer"]: @boolean Where you see this variable, you can make it true if you want to work as a group and false if you want to close group work.

["show_member_blips"]: @boolean Set true if you want to see your group mates' blips on the map and false if you don't.


["name"]: It is the label that will appear in menus or notifications.

[‘menu’] variable consists of things related to the location from which the job is to be retrieved

  • ["job_menu"]: @vector3 Accepts. The menu access location of the job.

  • ["interaction_distance"]: @float Accepts. The player distance controlled to access the menu.


🚗 Car Settings

Information about the means of transportation to reach the project vehicle or to retrieve parts of the project vehicle.

  • ["model"]: @string You can enter the vehicle model here. Be careful to enter a valid vehicle.

  • ["spawnCoords"]: @vector4 Accepts. It is the position where the vehicle will emerge. The direction your character is facing is the direction the front of your vehicle will face.


📑 Missions/Projects List

You can find project details and information about new projects here.

["reward"]: @number Amount of money to be given when the project is completed.

["mission_time"]: @number Time to complete the project. Minutes * 60 * 1000.

["extra_time"]: @number Extra time to be given in case the project is not completed. Minutes * 60 * 1000

["car_model"]: @string The model of the project car. Generally I recommend you to prefer sedan, sport etc. vehicle classes.

["jack_model"]: @string The jack model that lifts the car up.

["jack_coord"]: @vector4 Position of the jack to lift the vehicle up

["craft_coord"]: @vector3 Coordinate of the project vehicle

  • Tyre Animations / tyre_animations

    • ["time"]: @number This is the time when the animation will be made.

    • ["flag"]: @number The flag number of the animation.

    • ["animName"]: @string Animation name.

    • ["animDict"]: @string Animation directory name.

  • Tyre Positions / tyre_positions

  • ["wheel type"]: @string ⇒ Only the following can happen: wheel_lf ( Left Front ), wheel_rf ( Right Front ), wheel_lm ( Left Rear ) and wheel_rm ( Right Rear )

    • ["target"]: @table Contains the offset and radius values that the player will interact with.

      • ["coords"]: @vector3 The operation is performed according to the position of the vehicle's tire. The x, y and z values you enter are offset according to the world position of the vehicle's tire.

      • ["radius"]: @float The size of the target option to be added to the location.

    • ["pedOffset"]: @vector3 It is the position where the user will be fixed when interacting with the wheel.

    • ["jackOffset"]: @vector3 The jack position spawned to lift the vehicle into the air.

    • ["bone"]: @number The number of the bonnet close to the wheel of the vehicle. For coordinates etc.

    • ["tyre_index"}: @number Tire number according to the order of the game.

      enum eVehicleWheels
      {
      	WHEEL_LF = 0, // Vehicle Left front
      	WHEEL_RF = 1, // Vehicle Right front
      	WHEEL_LM = 2, // Vehicle Left middle
      	WHEEL_RM = 3, // Vehicle Right middle
      	WHEEL_LR = 4, // Vehicle Left rear
      	WHEEL_RR = 5, // Vehicle Right rear
      	WHEEL_BF = 6, // Bike front
      	WHEEL_BR = 7, // Bike rear
      	MAX_WHEELS = 8
      };

*Same For Door Positions/Animations


Cam Settings / cam_stuff

Defines camera settings when interacting with the project vehicle.

  • cam_pos: vec3 - Position of the camera.

  • cam_rot: vec3 - Rotation of the camera.

  • cam_fov: Field of view.

  • hidded_ped: Position to teleport the ped when hidden.


Vehicle Parts Store

Information about the NPC and the available parts for purchase.

NPC

  • model: stringPed model for the seller.

  • coords: vec4 - Position and heading.

  • blip: Blip settings for the store location.

Vehicle Parts

Each item has:

  • label: stringDisplay label with dynamic price.

  • description: stringShort description.

  • item_name: stringThe item name used in inventory.

  • price: numberPrice in dollars.

Supported parts:

  • tyre

  • door

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