🎲Dice Game & Basketball Game & Notebook System
🎲 Dice Game
The prison system includes a dice mini-game that allows players to challenge each other and gamble with in-game money.
🎮 How It Works
Players can send dice game requests to other nearby players with a specified bet amount.
Once accepted, a synchronized dice-rolling interface opens and both players take turns.
The player with the higher dice result wins the round and receives the total wager.
📘 Commands
/dicesend [target_id] [amount]
Send a dice challenge to a nearby player with the given amount. Example:/dicesend 5 100
sends a challenge to player ID 5 with a 100$ wager./diceaccept
Accept the incoming dice challenge./dicedeny
Reject the incoming dice challenge.
🧠 Notes
The mini-game runs through a custom NUI interface.
Dice roll outcomes and winner announcements are fully synced across clients.
The system ensures fair and immersive interactions inside prison or any other configured location.
📝 Notebook Feature
Players can use a notebook item to take notes and track their escape plan or findings.
📖 How It Works
Players receive an item named
prison_notebook
.When used, a simple text-based UI is displayed, allowing the player to write and save notes.
✨ Highlights
Content is saved and linked to the player.
Notes are persistent across sessions.
Useful for roleplay, investigation, or coordination within the prison.
🏀 Basketball Mini-Game
Inside the prison yard, players can access a basketball court to relax and play with others.
🏗 Setup
Balls are spawned using a command defined in
FRKN.General.Commands
(default:/basket
)The maximum number of balls that can exist simultaneously is defined by
FRKN.General.Limit
(default:5
)
🎯 Gameplay Features
Pick up and dribble the ball
Change dribbling style
Shoot and drop the ball
This mini-game adds a fun and immersive recreational element to the prison experience.

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