⚔️Features Overview

Features Overview

📖 Overview

This documentation covers a custom prison system designed to provide immersive prison roleplay through jobs, NPC interactions, crafting mechanics, and escape sequences. Players are sent to prison where they can earn money, gather special items, and plan an escape by crafting tools and interacting with mini-games.


🎯 General Purpose

The primary goal of this script is to provide interactive prison gameplay where players perform daily labor, earn passive income, and work toward a prison break.

Players can:

  • Complete tasks like Poop Cleaning, Dish Washing, and Gym Exercises

  • Earn money and unique items

  • Interact with NPCs to craft escape tools

  • Use crafted items to disable electric panels via mini-games

  • Dig through a tunnel and escape

Additionally, side features such as a basketball court and visitation system enrich the prison life experience.


🧱 Prison Jobs

Players can perform three main job types inside the prison. Each job grants money and random crafting materials required for the escape process.

🚽 Poop Cleaning

  • Objective: Clean specific poop objects around the prison

  • Reward:

    • 💵 $100 per task

    • 🧱 prison_rustynail, prison_tornglove


🍽️ Dish Washing

  • Objective: Pick up dirty dishes, wash them, and place them in the cabinet

  • Reward:

    • 💵 $200 per task

    • 🧼 prison_soapresidue, prison_plateshard


🏋️ Gym Workout

  • Objective: Complete exercises using barbells, dumbbells, and pull-up bars

  • Reward:

    • 💵 $300 per task

    • 🛠️ prison_barbellrod, prison_sweatytowel

  • Note: Players must wear gym clothes before starting workouts


🤝 NPC Interactions

NPCs with unique personalities (friendly or aggressive) are scattered around the prison. Players can interact with these NPCs via the 0r-npcdialog system to:

  • Trade crafting items gathered from jobs

  • Craft escape tools:

    • ✂️ prison_cutter (used to disable electric panels)

    • ⛏️ prison_shovel (used to dig tunnels)

Each NPC initiates dialogues, offering players crafting options or hints depending on their behavior and item inventory.

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