FAQ
How to do localization
Locale = 'en', -- en (default), tr
If the language you are using is not supported by the script, you can copy the en.json file and edit its contents for your own language. Then, save the file with a name that includes your language abbreviation (e.g., en, tr) and enter the file name you set in the config.
You can also send this translation file you have set up to the user named No.1 (vezironi) on Discord, and your translation file will be added to the script in the next update.
How can i integrate my inventory ?
qb-inventory
Supported
ox_inventory
Supported
ps-inventory
Supported but not tested
qs-inventory
Supported but not tested
tgiann-inventory
Supported but not tested
codem-inventory
Supported but not tested
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-fishingv2/modules/inventory/
, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.
How can i integrate my target script ?
ox_target
Supported
qb-target
Supported
sleepless_interact
Supported but not tested
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-fishingv2/modules/target/
, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.
How can i integrate my vehiclekeys script ?
qb-vehiclekeys
Supported
qbx_vehiclekeys
Supported
okokGarage
Supported but not tested
qs-vehiclekeys
Supported but not tested
wasabi_carlock
Supported but not tested
mk_vehiclekeys
Supported but not tested
cd_garage
Supported but not tested
Renewed-Vehiclekeys
Supported but not tested
MrNewbVehicleKeys
Supported but not tested
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-fishingv2/modules/vehiclekeys/
, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.
How can i integrate my fuel script ?
LegacyFuel
Supported
Renewed-Fuel
Supported but not tested
cdn-fuel
Supported but not tested
esx-sna-fuel
Supported but not tested
lc_fuel
Supported but not tested
okokGasStation
Supported but not tested
ox_fuel
Supported but not tested
ps-fuel
Supported but not tested
qs-fuelstations
Supported but not tested
ti-fuel
Supported but not tested
x-fuel
Supported but not tested
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-fishingv2/modules/fuel/
, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.
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