FAQ

How to do localization

0r-fishingv2/config/main.lua
Locale = 'en', -- en (default), tr

If the language you are using is not supported by the script, you can copy the en.json file and edit its contents for your own language. Then, save the file with a name that includes your language abbreviation (e.g., en, tr) and enter the file name you set in the config.

You can also send this translation file you have set up to the user named No.1 (vezironi) on Discord, and your translation file will be added to the script in the next update.

How can i integrate my inventory ?

Scripts
Status

qb-inventory

Supported

ox_inventory

Supported

ps-inventory

Supported but not tested

qs-inventory

Supported but not tested

tgiann-inventory

Supported but not tested

codem-inventory

Supported but not tested

As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.

Copy and paste any script file from 0r-fishingv2/modules/inventory/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.

How can i integrate my target script ?

Scripts
Status

ox_target

Supported

qb-target

Supported

sleepless_interact

Supported but not tested

As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.

Copy and paste any script file from 0r-fishingv2/modules/target/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.

How can i integrate my vehiclekeys script ?

Scripts
Status

qb-vehiclekeys

Supported

qbx_vehiclekeys

Supported

okokGarage

Supported but not tested

qs-vehiclekeys

Supported but not tested

wasabi_carlock

Supported but not tested

mk_vehiclekeys

Supported but not tested

cd_garage

Supported but not tested

Renewed-Vehiclekeys

Supported but not tested

MrNewbVehicleKeys

Supported but not tested

As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.

Copy and paste any script file from 0r-fishingv2/modules/vehiclekeys/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.

How can i integrate my fuel script ?

Scripts
Sta

LegacyFuel

Supported

Renewed-Fuel

Supported but not tested

cdn-fuel

Supported but not tested

esx-sna-fuel

Supported but not tested

lc_fuel

Supported but not tested

okokGasStation

Supported but not tested

ox_fuel

Supported but not tested

ps-fuel

Supported but not tested

qs-fuelstations

Supported but not tested

ti-fuel

Supported but not tested

x-fuel

Supported but not tested

As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.

Copy and paste any script file from 0r-fishingv2/modules/fuel/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.

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