Config
🧪 Evidence Configuration
This section controls how evidence (blood, GSR, etc.) behaves in the police evidence system.
⚙️ Main Settings
Evidence = {
DecayMinutes = 30,
DropCooldownMs = 250,
BloodDrop = { enabled = true },
GSRDrop = { enabled = true },
Labels = {
blood = "Collect Blood Sample",
gsr_shooter = "Collect GSR (Shooter)",
gsr_impact = "Collect GSR (Impact)"
},
FlashlightMarker = {
maxDistance = 18.0,
scale = 0.18
},
}
📝 Field Reference
DecayMinutes = 30 How long evidence remains in the world before it decays/disappears (30 minutes).
DropCooldownMs = 250 Minimum delay (in milliseconds) between dropping evidence to prevent spam.
BloodDrop.enabled = true Enables/disables blood evidence being dropped at crime scenes.
GSRDrop.enabled = true Enables/disables Gunshot Residue (GSR) evidence being left behind.
🏷 Labels
Labels = {
blood = "Collect Blood Sample",
gsr_shooter = "Collect GSR (Shooter)",
gsr_impact = "Collect GSR (Impact)"
}
blood → Interaction text when collecting blood evidence.
gsr_shooter → Interaction text when collecting GSR directly from a shooter.
gsr_impact → Interaction text when collecting GSR from a bullet impact site.
🔦 Flashlight Marker
FlashlightMarker = {
maxDistance = 18.0,
scale = 0.18
}
maxDistance = 18.0 → Maximum range at which evidence can be detected with a flashlight.
scale = 0.18 → Size of the flashlight marker used to highlight evidence.
👉 In short: This config defines how evidence spawns, how long it lasts, how often it can drop, and how police officers detect and interact with it.
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