# Config

## 🧪 Evidence Configuration

This section controls how evidence (blood, GSR, etc.) behaves in the police evidence system.

***

### ⚙️ Main Settings

```lua
Evidence = {
    DecayMinutes = 30,
    DropCooldownMs = 250,
    BloodDrop = { enabled = true },
    GSRDrop = { enabled = true },

    Labels = {
      blood = "Collect Blood Sample",
      gsr_shooter = "Collect GSR (Shooter)",
      gsr_impact = "Collect GSR (Impact)"
    },

    FlashlightMarker = {
      maxDistance = 18.0,
      scale = 0.18
    },
}
```

***

### 📝 Field Reference

* **DecayMinutes = 30**\
  How long evidence remains in the world before it **decays/disappears** (30 minutes).
* **DropCooldownMs = 250**\
  Minimum delay (in milliseconds) between dropping evidence to prevent spam.
* **BloodDrop.enabled = true**\
  Enables/disables **blood evidence** being dropped at crime scenes.
* **GSRDrop.enabled = true**\
  Enables/disables **Gunshot Residue (GSR) evidence** being left behind.

***

### 🏷 Labels

```lua
Labels = {
  blood = "Collect Blood Sample",
  gsr_shooter = "Collect GSR (Shooter)",
  gsr_impact = "Collect GSR (Impact)"
}
```

* **blood** → Interaction text when collecting blood evidence.
* **gsr\_shooter** → Interaction text when collecting GSR directly from a shooter.
* **gsr\_impact** → Interaction text when collecting GSR from a bullet impact site.

***

### 🔦 Flashlight Marker

```lua
FlashlightMarker = {
  maxDistance = 18.0,
  scale = 0.18
}
```

* **maxDistance = 18.0** → Maximum range at which evidence can be detected with a flashlight.
* **scale = 0.18** → Size of the flashlight marker used to highlight evidence.

***

👉 In short:\
This config defines **how evidence spawns, how long it lasts, how often it can drop, and how police officers detect and interact with it.**


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