# Config Settings

## Config Overview

This config file lets you control all police-related systems in one place. Server owners can easily adjust locations, jobs, evidence settings, inventory, vehicles, props, and more.

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### Main Features

#### 📍 Interaction Points

You can define locations for:

* **Reports** – where citizens can submit reports.
* **Armory** – where officers get weapons and gear.
* **Clothing** – police outfit selection.
* **Garage / Heli** – spawn vehicles and helicopters.
* **Boss Menu** – management options for higher ranks.
* **Duty System** – toggle on/off duty.
* **Evidence Room** – access to collected evidence.
*

````
```lua
````

````
    Interaction = {
        Target = 'qb-target', -- 'qb-target' , 'ox_target' , 'qb-drawtext' , 'ox_lib'
    },
```
````

Each point can be restricted to specific jobs or kept open for everyone.

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#### 👮 Departments & Grades

* Jobs like `police` or `sheriff` can be listed with their ranks.
* Each rank has its own label, salary, and permissions.
* Boss menu access is tied to high ranks (you choose which).

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#### 🧾 Reports & Badge

* **Report cooldown** ensures reports can’t be spammed.
* **Badge time** sets how long a badge shows when displayed.

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#### 🔬 Evidence System

* Evidence (blood, gunpowder, etc.) stays on the ground for a set time.
* Flashlight can reveal hidden evidence.
* Players need proper items (tubes/bags) to collect them.

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#### 💨 GSR (Gunshot Residue)

* Automatically added when someone shoots.
* Can be washed off in water if enabled.
* Time limits control how long it stays.

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#### 🍺 Alcohol Test

* Different drinks add random alcohol levels (beer, whiskey, vodka).
* Used for breathalyzer tests.

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#### 🚔 Garage & Vehicles

* Define cars and helicopters available for each department.
* Restrict vehicles to certain ranks.
* Custom images and prices supported.
* Key system integration is included.

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#### 🎨 Vehicle Colors

* Pre-set color options with labels (black, white, blue, etc.).
* Players can apply them directly.

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#### 🔓 Handcuff & Escape

* Supports both handcuffs and zipties.
* Escape minigame configurable (difficulty, type).
* Requires special items like cuff keys or cutters.

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#### 📋 Action Menu

* Radial menu with options like:
  * Citizen actions (search, ID check).
  * Vehicle actions (impound, remove driver).
  * Object placement (cones, barriers, tents).
  * Police operations (fingerprint, radar, K9).

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#### 🛠️ Props

* Place cones, barriers, gazebos, etc.
* You can freeze props or leave them movable.

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#### 👕 Community Service

* Locations for cleaning or gardening tasks.
* Optionally forces special outfits during service.

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#### 🧑‍✈️ Police Outfits

* Preset uniforms for male and female characters.
* Includes shirts, vests, pants, hats, etc.
* Easily switch outfits at designated clothing spots.

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✅ **In short:**\
This config gives full control over police gameplay. You decide where things happen, who can access them, how evidence works, which vehicles are available, and what officers wear.
