diving.lua

0r-fishingv2/config/diving.lua
return {
   MaskModel = `p_d_scuba_mask_s`, -- Change this to the model of the mask
   TankModel = `p_s_scuba_tank_s`, -- Change this to the model of the tank

   GearAnimation = {
      dict = 'clothingshirt', -- Change this to the dictionary of the gear animation
      anim = 'try_shirt_positive_d' -- Change this to the animation of the gear animation
   },

   OxygenLevel = 200, -- Change this to the oxygen level of the diving gear
   RemoveDivingGear = true, -- Change this to true if you want to remove the diving gear when the oxygen level is 0

   Cloths = {
      [`mp_m_freemode_01`] = {
         mask = {
            item = 0, -- Change this to the item of the mask
            texture = 0, -- Change this to the texture of the mask
            componentId = 1 -- !! DO NOT CHANGE THIS !!
         },
         arms = { item = 0, texture = 0, componentId = 3 },
         shirt = { item = 15, texture = 0, componentId = 8 },
         jacket = { item = 243, texture = 0, componentId = 11 },
         pants = { item = 45, texture = 0, componentId = 4 },
         shoes = { item = 67, texture = 0, componentId = 6 },
         accessories = { item = 0, texture = 0, componentId = 7 },
      },
      [`mp_f_freemode_01`] = {
         mask = { item = 0, texture = 0, componentId = 1 },
         arms = { item = 0, texture = 0, componentId = 3 },
         shirt = { item = 15, texture = 0, componentId = 8 },
         jacket = { item = 243, texture = 0, componentId = 11 },
         pants = { item = 45, texture = 0, componentId = 4 },
         shoes = { item = 67, texture = 0, componentId = 6 },
         accessories = { item = 0, texture = 0, componentId = 7 },
      },
   }
}

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