Configuration
--[[
All script settings are found and edited in this file.
Make sure to configure everything properly before running the script.
]]
Config = {}
---[[ Money Configuration ]]
Config.CleanMoney = {
isItem = false, -- If set to true, clean money will be treated as an item.
itemName = 'money', -- The name of the clean money item (if isItem is true).
accountName = 'cash', -- The account name used for clean money transactions.
}
Config.DirtyMoney = {
isItem = false, -- If set to true, dirty money will be treated as an item.
itemName = 'black_money', -- The name of the dirty money item (if isItem is true).
accountName = 'black_money', -- The account name used for dirty money transactions.
}
Config.PackagedProduct = {
-- Max. number of packaged products that can be stocked in the warehouse. This is the default for everyone.
maxStock = 200,
['weed'] = { itemName = 'packaged_weed' },
['cocaine'] = { itemName = 'packaged_cocaine' },
['meth'] = { itemName = 'packaged_meth' },
}
---[[ Police Jobs ]]
Config.PoliceJobName = {
['police'] = true, -- Police job name.
['sheriff'] = true, -- Sheriff job name.
}
---[[ Business Types ]]
-- YOU CAN ONLY CHANGE PRICE, LABEL, AND LEVEL. DO NOT MODIFY OTHER FIELDS!
Config.BusinessTypes = {
[1] = { key = 'weed', label = 'Weed', requiredLevel = 1, price = 50000 },
[2] = { key = 'cocaine', label = 'Cocaine', requiredLevel = 10, price = 100000 },
[3] = { key = 'meth', label = 'Meth', requiredLevel = 15, price = 200000 },
}
--[[ Warehoue Options ]]
Config.Warehouse = {
salesBlip = { active = true, color = 1, scale = 0.7, sprite = 474 },
ownedBlip = { active = true, color = 5, scale = 0.7, sprite = 473 },
}
--[[ Unauthorized Entry ]]
Config.UnauthorizedEntry = {
requiredItemName = 'lockpick',
}
---[[ Security System ]]
Config.SecuritySystem = {
price = 5000, -- Cost to install the security system.
}
---[[ Stock Prices ]]
Config.Stock = {
['water'] = { unit_price = 20.0 }, -- Unit price for water.
['gas'] = { unit_price = 15.0 }, -- Unit price for gas.
['electricity'] = { unit_price = 22.0 }, -- Unit price for electricity.
}
---[[ Employee Management ]]
Config.Employee = {
recruitment_fee = 5000, -- Fee for hiring an employee.
salary_fee = 1000, -- Salary paid to employees every 24 hours.
}
---[[ Raw Materials & Vehicle Upgrades ]]
Config.RawMaterials = {
-- Vehicle upgrade levels sorted by level.
vehicleUpgrades = {
[1] = { model = 'speedo', color = 14, maxPackageCount = 5 },
[2] = { model = 'speedo', color = 88, maxPackageCount = 10, price = 50000 },
[3] = { model = 'speedo', color = 27, maxPackageCount = 15, price = 50000 },
},
-- Quantity of raw materials per package multiplied by the total number of packages in the vehicle.
quantityRawMaterialsInPackage = 10,
-- Max raw material quantities that can be stocked in the warehouse
stockUpgrades = {
[1] = { price = 50000, maxStockCount = 200 },
[2] = { price = 50000, maxStockCount = 300 },
[3] = { price = 50000, maxStockCount = 400 },
[4] = { price = 50000, maxStockCount = 500 },
},
-- Box placement offsets inside the vehicle. | No Need to Edit
vehicleBoxesOffsets = {
['speedo'] = {
vector3(-0.6, 0.0, 0.0),
vector3(-0.2, 0.0, 0.0),
vector3(0.2, 0.0, 0.0),
vector3(0.6, 0.0, 0.0),
vector3(-0.6, -0.45, 0.0),
vector3(-0.2, -0.45, 0.0),
vector3(0.2, -0.45, 0.0),
vector3(0.6, -0.45, 0.0),
vector3(-0.6, -0.90, 0.0),
vector3(-0.2, -0.90, 0.0),
vector3(0.2, -0.90, 0.0),
vector3(0.6, -0.90, 0.0),
vector3(-0.2, -1.35, 0.0),
vector3(0.2, -1.35, 0.0),
vector3(-0.2, -1.8, 0.0),
vector3(0.2, -1.8, 0.0),
},
},
}
--[[ Money Washing & Upgrades ]]
Config.MoneyWashing = {
upgrades = {
[1] = { price = 50000, productionPerMin = 1000 },
[2] = { price = 60000, productionPerMin = 2000 },
[3] = { price = 70000, productionPerMin = 3000 },
[4] = { price = 80000, productionPerMin = 5000 },
},
interior = {
coords = vector3(1121.897, -3195.338, -40.4025),
entrance = vector4(1136.6128, -3197.2837, -39.6658, 72.8951),
exitArea = vector3(1138.0, -3198.96, -39.68),
},
}
--[[ Sale Mission ]]
Config.SaleMission = {
---The amount of black money you earn when you deliver a package
feePerPackage = 5000,
}
---[[ Drug Labs Configuration ]]
Config.Labs = {
['weed'] = {
coords = {
entrance = vector4(1042.8270, -3194.8193, -39.25, 214.0925),
exitArea = vector3(1039.4702, -3194.8481, -38.1693),
panel = vector3(1045.25, -3194.85, -38.36),
},
upgrades = {
[2] = { price = 10000 },
[3] = { price = 50000 },
},
},
['cocaine'] = {
coords = {
entrance = vector4(1088.5780, -3190.3882, -39.5, 185.2210),
exitArea = vector3(1088.6932, -3187.5713, -38.9935),
panel = vector3(1086.52, -3194.28, -39.19),
},
upgrades = {
[2] = { price = 10000 },
[3] = { price = 50000 },
},
},
['meth'] = {
coords = {
entrance = vector4(997.7157, -3198.7317, -37.3937, 347.3677),
exitArea = vector3(996.89, -3200.64, -36.39),
panel = vector3(1001.95, -3194.20, -39.19),
},
upgrades = {
[2] = { price = 10000 },
[3] = { price = 50000 },
},
},
}
---[[ Default Fallback Exit Coordinate ]]
Config.FallbackExitCoord = vector4(-1019.7207, -1518.1963, 5.5910, 126.5541)
---[[ Debug Mode ]]
Config.debug = false -- Enable or disable debug mode.
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