Integrators and Exports
Functions and their uses that will trigger the script from different scripts.
Custom Inventory For House Stash
If you are using one of the inventories we specified in the script, you can adjust your inventory here.
Config.CustomStash = function(HouseCode, StashNo)
    print(HouseCode) -- Unique House Code (like ID)
    print(StashNo) -- House Stash ID 
endAdding New House Shells
QB Garage Configure
In qb-garages script, if you are using Config.SharedGarages = true as true, you need to make this change in qb-garages/server/main.lua file.
Old Code
QBCore.Functions.CreateCallback('qb-garages:server:GetGarageVehicles', function(source, cb, garage, type, category)
    local Player = QBCore.Functions.GetPlayer(source)
    if not Player then return end
    local citizenId = Player.PlayerData.citizenid
    local vehicles
    if type == 'depot' then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND depotprice > 0', { citizenId })
    elseif Config.SharedGarages then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ?', { citizenId })
    else
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND garage = ?', { citizenId, garage })
    end
    if #vehicles == 0 then
        cb(nil)
        return
    end
    if Config.ClassSystem then
        local filteredVehicles = filterVehiclesByCategory(vehicles, category)
        cb(filteredVehicles)
    else
        cb(vehicles)
    end
end)New Code
QBCore.Functions.CreateCallback('qb-garages:server:GetGarageVehicles', function(source, cb, garage, type, category)
    local Player = QBCore.Functions.GetPlayer(source)
    if not Player then return end
    local citizenId = Player.PlayerData.citizenid
    local vehicles
    if type == 'depot' then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND depotprice > 0', { citizenId })
    elseif Config.SharedGarages then
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ?', { citizenId })
    else
        vehicles = MySQL.rawExecute.await('SELECT * FROM player_vehicles WHERE citizenid = ? AND garage = ?', { citizenId, garage })
    end
    for _,data in pairs(vehicles) do
        check = exports["0r_houses"]:IsVehicleInHouseGarage(data.plate)
        if check then
            table.remove(vehicles, _)
        end
    end
    if #vehicles == 0 then
        cb(nil)
        return
    end
    if Config.ClassSystem then
        local filteredVehicles = filterVehiclesByCategory(vehicles, category)
        cb(filteredVehicles)
    else
        cb(vehicles)
    end
end)Custom Wardrobe
If you use a different clothing system, you can integrate the wardrobe here.
Config.CustomWardrobe = function()
    -- Client or Server Event
endVehicle Spawned Event
If you use the vehicle key script when the player leaves or enters the garage, you can integrate it here. The example below is for qb-vehiclekeys.
Config.VehicleSpawnAddEvent = function(vehicle, plate)
    -- print(vehicle, plate)
    -- vehicle: vehicle
    -- plate: Vehicle Plate
    -- Usage for plate: plate
    TriggerEvent('vehiclekeys:client:SetOwner', plate)
endGetPlayerHouses
If you want to access a player's homes through a different script, you can use this function.
-- Client
local playerHouses = exports["0r_houses"]:GetPlayerHouses()
-- Server
local playerHouses = exports["0r_houses"]:GetPlayerHouses(source)-- Export playerHouses
{
    [1] = {
        ["HousePrice"] = 5600000,
        ["DiscountValue"] = 1,
        ["Tenant"] = No Tenants,
        ["HouseName"] = Vinewood Loft 3,
    },
}Last updated
