Copy --[[ Configuration settings ]]
Config = {}
---Locale setting for language localization.
Config.Locale = "en"
---@type EventName | nil -- Cloth menu event name for room wardrobe
Config.ClothMenuEventName = nil
-- Can the rooms be entered without permission?
Config.UnauthorizedEntryIntoRooms = {
--[[ Please Check client/utils:Utils.Functions.LockPickGame() ]]
active = false,
item = "lockpick",
canUseStash = false,
}
--[[ The maximum number of rooms a player can get in an apartment ]]
Config.MaxRoomLimitPerPlayer = 1
--[[ max guest that can be added to the room ]]
Config.MaxGuestCanBeAddedToRoom = 5
--[[ Apartment Start | Not Support Mlo Apart ! ]]
Config.ApartmentStarting = true
--[[ Rooms can be purchased or just rented. ]]
Config.CanRoomsBePurchased = true
--[[ No Elevator Feature]]
Config.NoElevator = false
--[[ MetaKeys ]]
Config.MetaKeys = true
--[[ If qb-inventory is used and the version is higher than 2.0.0 then enable this setting, otherwise leave it disabled ]]
Config.NewInventoryQB = true
--[[ If you are using a starter apartment and there is no room available, it will start here. ]]
Config.NewPlayerStartCoords = vec3(0, 0, 0)
--[[ If you are using liberty city make this true. ]]
Config.LibertyCity = false
Config.OpenMenuWithTablet = {
active = true,
itemName = 'tablet',
}
--[[ Apartment Configs ]]
--[[ Commands ]]
Config.Commands = {
-- [[ To Open the panel. ]]
openPanel = "apartment", -- or nil
--[[ Extend the rental in your current room. ]]
extendRental = "extendrental",
}
--[[ Indicators ]]
Config.Indicators = {
electricity = {
unitPrice = 5, -- [[ Unit price at the time of purchase ]]
maxValue = 1000 --[[ Max value that can be stored ]]
},
power = {
unitPrice = 5,
maxValue = 1000
},
gas = {
unitPrice = 5,
maxValue = 1000
},
water = {
unitPrice = 5,
maxValue = 1000
},
}
--[[ InteriorHotelRoom ]]
Config.InteriorHotelCorridor = {
---@type "target" | "textui"
interactionType = "textui",
coords = {
mainDoor = vec4(-425.4557, -831.4573, -169.4836, 163.6333),
cameras = {
[1] = vec4(-429.8342, -834.6968, -166.8, 287.3452),
[2] = vec4(-416.0023, -804.9767, -162.5, 160.3329),
[3] = vec4(-428.0974, -838.8970, -163.2, 336.4007),
[4] = vec4(-416.0247, -805.0617, -154.2, 159.3935),
[5] = vec4(-428.4543, -838.7031, -154.3, 307.3857),
[6] = vec4(-416.0092, -804.9615, -153.7, 159.2749),
[7] = vec4(-428.2982, -838.8560, -153.5, 334.6291),
}
}
}
--[[ InteriorHotelRoom ]]
Config.InteriorHotelRoom = {
dynamicLightsEnteringRoom = false,
coords = {
door = vec3(-361.2132, -846.3577, -163.8098),
enter = vec4(-361.239563, -844.298889, -164.8, 0.000000),
}
}
--[[ !!! Don"t change coords !!! ]]
Config.Elevator = {
coords = {
stops = {
[0] = vec3(-422.0714, -834.5255, -169.210),
[1] = vec3(-422.0714, -834.5255, -164.39),
[2] = vec3(-422.0714, -834.5255, -159.585),
[3] = vec3(-422.0714, -834.5255, -155.67)
},
doors = {
[0] = {
left = vec3(-423.094, -833.318, -170.543),
right = vec3(-423.622, -834.782, -170.543),
},
[1] = {
left = vec3(-423.666, -834.755, -165.661),
right = vec3(-423.146, -833.306, -165.661),
},
[2] = {
left = vec3(-423.146, -833.308, -160.862),
right = vec3(-423.666, -834.753, -160.862),
},
[3] = {
left = vec3(-423.146, -833.308, -157.018),
right = vec3(-423.666, -834.753, -157.018),
},
},
},
door_model = -1240156945
}
--[[ CCTV ]]
Config.CCTV = {
Enabled = true,
FOV = 80.0,
MaxZoom = 30,
MinZoom = 100,
RotateSpeed = 0.3,
Controls = {
Left = 34, -- lEFT Arrow
Right = 35, -- RIGHT Arrow
ZoomIn = 96, -- UP Arrow
ZoomOut = 97, -- DOWN Arrow
Exit = 194, -- BACKSPACE
}
}
--[[ Furniture-based stash ]]
Config.StashOptions = {
active = true,
slots = 10,
maxWeight = 1000000,
max_stash_count = 10,
}
--[[ Furniture-based wardrobe ]]
Config.WardrobeOptions = {
active = true,
}
--[[ Apartments ]]
Config.Apartments = {
[1] = {
label = "Shelly Apart",
tint = 55,
coords = { enter = vec4(278.6257, -1118.3618, 29.4197, 179.6273) },
blip = {
active = true,
title = "Shelly Apart #1",
sprite = 476,
color = 2,
scale = 0.8,
coords = vec3(278.202209, -1124.268188, 29.380981)
},
},
[2] = {
label = "Richman Apart",
tint = 41,
coords = { enter = vec4(-1383.5750, 267.0441, 61.2388, 283.2544) },
blip = {
active = true,
title = "Richman Apart #2",
sprite = 476,
color = 2,
scale = 0.8,
},
},
[3] = {
label = "Vespucci Apart",
tint = 24,
coords = { enter = vec4(-1237.5055, -859.0568, 13.1062, 215.8765) },
blip = {
active = true,
title = "Vespucci Apart #3",
sprite = 476,
color = 2,
scale = 0.8,
},
},
...
}
--[[ Rooms ]]
--[[ !!! Don"t change coords !!! ]]
Config.Rooms = {
[1] = {
label = "St. Sharen, 1/1",
price = 10000,
daily_price = 500,
floor = 1,
room_id = 1,
coords = { door = vec4(-422.45, -827.43, -164.60, 70.85) },
},
[2] = {
label = "St. Sharen, 1/2",
price = 10000,
daily_price = 500,
floor = 1,
room_id = 2,
coords = { door = vec4(-420.7456, -822.9159, -164.60, 70.85) },
},
[3] = {
label = "St. Sharen, 1/3",
price = 10000,
daily_price = 500,
floor = 1,
room_id = 3,
coords = { door = vec4(-419.15, -818.5, -164.60, 70.85) },
},
...
}
Config.InteriorMloApart = {
active = true,
label = "Kiiya Apart",
lobby = {
reception = vec3(-600.9936, 48.0622, 43.5314),
door_coords = vec3(-595.4494, 24.9822, 43.2989),
poly = {
vec3(-606.2514, 38.6246, 43.6),
vec3(-585.3315, 38.6610, 43.6),
vec3(-585.7071, 51.4314, 43.6),
vec3(-606.6401, 52.2651, 43.6),
}
},
cameras = {
[1] = vec4(-604.487, 48.261, 46.669, -123.0),
[2] = vec4(-575.141, 53.899, 67.924, 92.0),
[3] = vec4(-575.141, 53.899, 78.3, 92.0),
[4] = vec4(-575.141, 53.899, 99.0, 92.0),
[5] = vec4(-575.141, 53.899, 109.25, 92.0),
}
}
Config.MloRooms = {
[1] = {
label = "Kiiya, 101",
price = 10000,
daily_price = 500,
floor = 1,
room_id = 1,
door = {
model = 1759602825,
coords = vec3(-586.80, 50.66, 56.25),
yaw = 0.0,
},
poly = {
vec3(-589.0, 38.5, 57.11),
vec3(-578.0, 38.5, 57.11),
vec3(-578.0, 50.6, 57.11),
vec3(-589.0, 50.6, 57.11),
}
},
[2] = {
label = "Kiiya, 102",
price = 10000,
daily_price = 500,
floor = 1,
room_id = 2,
door = {
model = 1759602825,
coords = vec3(-591.56, 56.54, 56.25),
yaw = 180.0,
},
poly = {
vec3(-589.35, 56.5, 57.11),
vec3(-600.35, 56.5, 57.11),
vec3(-600.35, 68.7, 57.11),
vec3(-589.35, 68.7, 57.11),
}
},
...
}
--[[ Wall Colors ]]
Config.WallColors = {
{ id = 1, color = "#FFDB28" },
{ id = 2, color = "#FF6F00" },
{ id = 3, color = "#BF1F19" },
...
}
--[[ Furniture Items ]]
Config.FurnitureItems = {
["stashes"] = {
label = "Stashes",
items = {
[1] = { model = "v_res_tre_storagebox", price = 2500, label = "Storage Box" },
[2] = { model = "prop_devin_box_closed", price = 2500, label = "Devin Box" },
[3] = { model = "prop_mil_crate_01", price = 2500, label = "Mil Crate 1" },
[4] = { model = "prop_mil_crate_02", price = 2500, label = "Mil Crate 2" },
[5] = { model = "prop_box_wood05a", price = 2500, label = "Box Wood 5" },
[6] = { model = "prop_drop_crate_01", price = 2500, label = "Drop Crate 1" },
[7] = { model = "prop_box_wood02a_pu", price = 2500, label = "Box wood 2 Pu" },
[8] = { model = "prop_box_wood04a", price = 2500, label = "Box wood 4" },
[9] = { model = "prop_crate_07a", price = 2500, label = "Crate 7" },
[10] = { model = "prop_mb_crate_01a", price = 2500, label = "Crate 1" },
},
},
["wardrobe"] = {
label = "Cloth Wardrobe",
items = {
[1] = { model = "v_res_tre_wardrobe", price = 2500, label = "V Wardrobe" },
},
},
["weed_planter"] = {
label = "Weed Planter",
items = {
{ model = "qua_weed_planter", price = 2000, label = "Weed Planter" },
{ model = "qua_weed_planter_basic", price = 1000, label = "Weed Planter Basic" },
}
},
["weed_dryer"] = {
label = "Weed Dryer",
items = {
{ model = "qua_weed_dryer", price = 1000, label = "Weed Dryer" },
}
},
["weed_heather"] = {
label = "Weed Heather",
items = {
{ model = "qua_weed_heather", price = 1000, label = "Weed Heather #1" },
{ model = "prop_elec_heater_01", price = 1000, label = "Weed Heather #2" },
{ model = "prop_patio_heater_01", price = 1000, label = "Weed Heather #3" },
}
},
["weed_light"] = {
label = "Weed Light",
items = {
{ model = "prop_wall_light_05a", price = 1000, label = "Wall Light" },
{ model = "ch_prop_ch_lamp_ceiling_w_01a", price = 1000, label = "Lamp Ceiling" },
{ model = "h4_prop_x17_sub_lampa_small_blue", price = 1000, label = "Lamp Small Blue" },
}
},
["weed_fans"] = {
label = "Weed Fans",
items = {
{ model = "prop_fan_01", price = 1000, label = "Fan 01" },
{ model = "v_res_fa_fan", price = 1000, label = "Fa Fan" },
{ model = "prop_wall_vent_02", price = 1000, label = "Fan Went" },
}
},
["weed_table"] = {
label = "Weed Table",
items = {
{ model = "bkr_prop_weed_table_01a", price = 1000, label = "Table" },
}
},
...
}