Config Settings
Framework Settings
Config.framework = "ESX" --- >> "ESX,QBCORE" (Set QBCORE if you use QBOX)
Clothing Settings
You can run it directly with these skin scripts as standard. "skinchanger , fivem-appearance, illenium-appearance, qb-clothing"
Config.skin = "skinchanger" --> "skinchanger , fivem-appearance, illenium-appearance, qb-clothing"
Where to look for custom skin systems and extra settings >
bp_multichar > framework > cl_wrapper.lua >> setskinall function (This function processes the incoming player skin information to the ped with clothing system exports.)
bp_multichar > framework > cl_wrapper.lua >> GetModel function (This function returns model information according to how your skin system works.)
bp_multichar > framework > cl_wrapper.lua >> OpenSkinMenu function (Skin menu when character creation is complete)
OTHERS
Identityword setting only valid for esx
Config.identityword = 'char'
With this setting you can adjust the slot setting (maximum 5 would make sense)
Config.Slots = 3 --- max 5
With this setting you can use the register ui system in bp_multichar as the register system. (If you set it to false you need to have a script like esx_identity)
Config.UseMulticharIdenty = true
This setting should be used if Config.UseMulticharIdenty = false.
Config.identityregister = {
event = true,
call = 'esx_identity:showRegisterIdentity'
}
With this setting, if you are not using scripts such as spawn, apartment, house, etc., it shows where you will spawn after character creation.
Config.DefaultSpawn = vector4(-1037.59,-2736.90,20.16,0.0)
With the Relog setting you choose which player can use the relog feature.
If you set “all” then everyone can use this feature. (Example : Config.relog = "all")
Config.relog = { ----- > all or id list (license:xxxx)
'license:1bf0cb75aed4b1b83abda5c1e679e1bdd6a2bfe6'
}
With these settings you can easily use your custom spawn scripts.
If you set state >> true, the Config.SpawnSelectorExport function will work.
If the onlynew setting is active, only new characters will have the option to spawn.
Config.SpawnScript = {
['state'] = false,
['onlynew'] = false,
}
Config.SpawnSelectorExport = function(coord) -- custom spawn selector for esx
return exports.renzu_spawn:Selector({x = coord.x, y = coord.y, z = coord.z, heading = coord.w})
end
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