💡New QBCore Adapt
The necessary codes for New QBCore frameworks are as follows.
Incomplete or incorrect installation will result in a multicharacter error and will not save your new characters.
qb-multicharacter should be disabled or deprecated.
Find the specified function function QBCore.Player.Login(source, citizenid, newData)
Function should be found. else part of if citizenid then query should be opened
the function QBCore.Player.CheckPlayerData(source, newData) should be made as follows.
local required = QBCore.Player.CheckPlayerData(source, newData)
TriggerEvent('wais:sendNewCharacterData', required.source, required.cid, required.citizenid)function QBCore.Player.Login(source, citizenid, newData)
    if source and source ~= '' then
        if citizenid then
            local license = QBCore.Functions.GetIdentifier(source, 'license')
            local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
            if PlayerData and license == PlayerData.license then
                -- THESE PLACES ARE ACTUALLY FULL OF CODES
            else
                -- THESE PLACES ARE ACTUALLY FULL OF CODES
            end
        else
            local required = QBCore.Player.CheckPlayerData(source, newData)
            TriggerEvent('wais:sendNewCharacterData', required.source, required.cid, required.citizenid)
        end
        return true
    else
        -- THESE PLACES ARE ACTUALLY FULL OF CODES
        return false
    end
endAfter this section is made as above, the following path should be followed.
function QBCore.Player.CreatePlayer(PlayerData, Offline) The specified function must be found and go to the last line of this function.
Then the following codes should be pasted
return Offline and self or {
        source = PlayerData.source,
        cid = PlayerData.cid,
        citizenid = PlayerData.citizenid
}function QBCore.Player.CreatePlayer(PlayerData, Offline)
    local self = {}
    self.Functions = {}
    self.PlayerData = PlayerData
    self.Offline = Offline
    
    -- THESE PLACES ARE ACTUALLY FULL OF CODES
    -- THESE PLACES ARE ACTUALLY FULL OF CODES
    -- THESE PLACES ARE ACTUALLY FULL OF CODES
    
    if self.Offline then
        return self
    else
        QBCore.Players[self.PlayerData.source] = self
        QBCore.Player.Save(self.PlayerData.source)
        TriggerEvent('QBCore:Server:PlayerLoaded', self)
        self.Functions.UpdatePlayerData()
    end
    
    return Offline and self or {
        source = PlayerData.source,
        cid = PlayerData.cid,
        citizenid = PlayerData.citizenid
    }
endLast updated