💡New QBCore Adapt
The necessary codes for New QBCore frameworks are as follows.
local required = QBCore.Player.CheckPlayerData(source, newData)
TriggerEvent('wais:sendNewCharacterData', required.source, required.cid, required.citizenid)function QBCore.Player.Login(source, citizenid, newData)
if source and source ~= '' then
if citizenid then
local license = QBCore.Functions.GetIdentifier(source, 'license')
local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData and license == PlayerData.license then
-- THESE PLACES ARE ACTUALLY FULL OF CODES
else
-- THESE PLACES ARE ACTUALLY FULL OF CODES
end
else
local required = QBCore.Player.CheckPlayerData(source, newData)
TriggerEvent('wais:sendNewCharacterData', required.source, required.cid, required.citizenid)
end
return true
else
-- THESE PLACES ARE ACTUALLY FULL OF CODES
return false
end
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