🧑🌾Farmer
Make sure to add the necessary items, item images and job names required for the job
🔤 General Settings
name:@stringThe job name that will appear in menus and notifications. Example:"Farmer"debug:@booleanEnables debug mode for development and logs.disabled:@booleanIftrue, disables the job, making it unavailable for players.
👥 Multiplayer Settings
can_multiplayer:@booleanIndicates whether the job can be performed in a group.true: Group work enabled.false: Solo-only.show_members_blips:@booleanIftrue, players will see their teammates' blips on the map.
📍 Menu Settings
["menu"] = {
["job_menu"] = vec3(x, y, z),
["interaction_distance"] = float,
["blips"] = { ... }
}job_menu:@vector3The location where the job menu can be accessed.interaction_distance:@floatDistance range required for the menu interaction.blips: Settings for displaying the menu location on the map.show:@boolean– Whether to display the blip.label:@string– Name displayed on the map.sprite:@number– Blip icon.color:@number– Blip color.scale:@float– Blip size.
🚜 Vehicle Settings
["car_settings"] = {
["model"] = "vehicle_model",
["spawnCoords"] = vec4(x, y, z, heading)
}model:@stringThe name of the vehicle model to be spawned. Example:"tractor2"spawnCoords:@vector4Coordinates and heading where the vehicle will appear.
🌾 Field/Mission List
["field_list"] = {
[1] = {
...
}
}Each field defines a crop-related job/mission area.
Main Fields
area:@vector3The reference area for the mission (e.g., center of the farm field).title:@stringThe title shown to the player when starting this field's mission.reward:@numberAmount of money awarded upon successful mission completion.split_reward_members:@booleanIftrue, the reward is split evenly among group members.
🌾 Crop Models & Attachments
["models"] = {
["crop"] = "prop_model",
["collect"] = "prop_model",
["collect_car_attach"] = { ... },
["collect_player_attach"] = { ... },
}crop:@stringThe model representing the crop growing in the field. Example:"prop_veg_crop_04"collect:@stringThe model that appears once the crop is collected (e.g., hay bale).collect_car_attach: Settings for attaching the collected object to the vehicle.bone:@number– Bone index to attach to.coords:@vector3– Position offset.rotation:@vector3– Rotation offset.
collect_player_attach: Settings for attaching the collected item to the player.bone:@number– Bone index for the player's hand or back.coords:@vector3– Offset relative to the bone.rotation:@vector3– Rotation for item alignment.animDict:@string– Animation dictionary used while carrying.animName:@string– Animation name used while carrying.
🚛 Trailer / Harvester Settings
["trailers"] = {
["harvester"] = "tractor_model",
["harvester_coords"] = vec4(x, y, z, h),
["trailer"] = "trailer_model",
["trailer_coords"] = vec4(x, y, z, h),
}harvester:@stringModel name of the harvesting vehicle.harvester_coords:@vector4Spawn position for the harvester.trailer:@stringModel name of the trailer used for crop delivery.trailer_coords:@vector4Spawn position for the trailer.
⏱️ Timer Settings
["timer"] = {
["extra_time"] = number,
["mission_time"] = number,
["deducted_per_min"] = number,
}extra_time:@number(in ms) Extra time granted after the mission ends before failure.mission_time:@number(in ms) Total time given to complete the mission.deducted_per_min:@numberMoney deducted per minute if the mission exceeds the allowed time.
📍 Collection Points
["coords"] = {
[1] = vec3(x, y, z),
...
}coords:@vector3[]Positions in the field where the player can interact with or collect crops.
🗺️ Field Blip
["area_blip"] = {
["show"] = true,
["label"] = "Field Name",
["sprite"] = 501,
["color"] = 32,
["scale"] = 0.8,
["alpha"] = 125,
}show:@boolean– Whether to display the blip.label:@string– Field name on the map.sprite:@number– Blip icon.color:@number– Blip color.scale:@float– Blip size.alpha:@number– Transparency value (0–255).
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