Config Information
Config Information
1. GENERAL SETTINGS
UserNameStartLetter
Description: Defines the prefix for character names. You can set your server name here.
Example: If
"frkn_pixel"is set, player names will start with this prefix.
TabletItem
Description: The name of the item used by players to access the computer.
Default:
"tablet"
DroneObject
Description: Selects the drone model to be used.
Default:
"ch_prop_casino_drone_02a"
MinerDistance
Description: The maximum proximity for miner equipment to the computer.
Default:
30.0
ControlTime
Description: Defines the interval for durability checks (in milliseconds).
Default:
1000
DurabilityDecrease
Description: The amount of durability lost during each check.
Default:
10
2. TEXT SETTINGS
Various action texts displayed to players:
HackText:"Access Computer"Text used for hacking a computer.BuildText:"Open Desk"Text used for opening a desk.MinerText:"Open Mining Rack"Text used for opening the miner rack.PropUpdateText:"Update Props"Text used for updating props.
3. MESSAGE SYSTEM
Buyer and Player Messages
BuyerAutoMessages: Buyer messages offering deals. Examples:"Heard your goods are top-notch. Offer:""What do you have? I'll pay:""I have cash. How about:"
PlayerAcceptMessages: Messages sent when the player accepts a deal. Examples:"I accept the offer. Let's make the sale.""Deal! I'm selling."
PlayerDeclineMessages: Messages sent when the player rejects a deal. Examples:"No thanks, not interested.""Maybe next time, not selling."
System Messages
SystemAcceptMessages: Messages when the system accepts a deal."Alright, the deal is made. Take the goods and here's your cash.""Deal confirmed. Goods in your hand, cash in your pocket."
SystemDeclineMessages: Messages when the system declines a deal."No worries, we can try again later.""Offer declined. Be cautious out there."
4. CONTRACTS
Contracts
Each contract is customized for tasks or heists offered to players. Example contract:
5. INTEGRATIONS
Miner System
MinerRackItem: Defines coin generation multipliers for GPU miner equipment.Example:
Prop Management
PropsAll: Information about usable props.
6. APP STORE
AppStore: Applications available in the store for players to purchase.
7. WI-FI DIFFICULTY LEVELS
WifiConnectionTime: Settings for connection times based on difficulty.
8. AUTHORIZATION SYSTEM
Levels define reliability and skills for players or NPCs:
Trainee: Reliability 30%, Robbery chance 20%.
Master: Reliability 90%, Robbery chance 10%.
Last updated