🎓Char Create Config
There are simple explanations of the settings.
Here you can adjust the base setting
Config.framework = "ESX" ---- QBCORE
This setting is only valid for esx multichar users
Config.haveMultichar = true
Here you can set 5 different skin systems.
Config.skinstyle = "esx_skin" --- "esx_skin", "qb-clothing" , "ownsystem" , "illenium-appearance", "fivem-appearance"
esx_skin = > For esx, it registers to users > skin table and esx_skin works with skinchanger.
qb-clothing = > Saves to the playerskin table for qbcore and works with qb-clothing.
ownsystem = > Saves to the playerallclothing folder in the script.
illenium-appearance = > makes extra translations and saves for illenium.
fivem-appearance = > makes extra translations and saves for fap.
You can use auto or playerload for automatic work.
Config.control = "auto" --- auto or playerload
With this setting, the coordinate of the place where the player will create the character is set.
Config.Spawn = vector4(402.89, -996.87, -99.0, 173.97)
After creating the character, you can write where the player should spawn.
Config.EnterSpawn = vector4(402.89, -996.87, -99.0, 173.97)
This function is a setting you can add for the last spawn.
Characterspawn = function(ped)
FreezeEntityPosition(ped, false)
SetPedAoBlobRendering(ped, false)
SetEntityAlpha(ped, 255)
SetEntityCoords(ped, Config.EnterSpawn.x, Config.EnterSpawn.y, Config.EnterSpawn.z)
SetEntityHeading(ped, Config.EnterSpawn.h)
end
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