Vehicle Lock/Unlock Custom
🚗 Integrating the Vehicle Lock/Unlock Function with a Different Script
If you are using a different vehicle script and want to integrate its lock/unlock functionality, you only need to edit the section highlighted below.
📌 File Path:
templates.lua
📌 Line:
373
📌 Function:
Templates.Action["Vehicle lock/unlock"] = function()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local vehicle = GetClosestVehicle(playerCoords, 5.0, 0, 71)
if vehicle then
local lockStatus = GetVehicleDoorLockStatus(vehicle)
if lockStatus == 2 then
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
Notify("Vehicle unlocked", "success", 5000)
local plate = GetVehicleNumberPlateText(vehicle)
TriggerEvent('qb-vehiclekeys:client:AddKeys', plate)
-- 🔧 INSERT YOUR CUSTOM SCRIPT FUNCTIONS HERE
-- Example:
-- exports["s4-vehiclekeys"]:unlockVehicle(vehicle)
else
SetVehicleDoorsLocked(vehicle, 2)
SetVehicleDoorsLockedForAllPlayers(vehicle, true)
Notify("Vehicle locked", "error", 5000)
end
end
end
💡 Notes:
After the line
TriggerEvent('qb-vehiclekeys:client:AddKeys', plate)
, you can insert your ownTriggerEvent
orexports
call to integrate your custom lock/unlock system.This allows the locking and unlocking feature to work seamlessly with your own vehicle script.
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