# Skillbar

## 🎯 FRKN Skillbar Export

A custom **skillbar minigame system** for FiveM, built into **frkn-notify** UI.\
Supports different minigame types (e.g., `minigame-1`, `minigame-2`).

***

### 📌 Usage

```lua
exports['frkn-uikit']:StartSkillbar("minigame-2", "Hack the system", function(success)
    if success then
        print("✅ Player completed the skillbar successfully!")
    else
        print("❌ Player failed the skillbar.")
    end
end)
```

***

### 📌 Parameters

| Parameter      | Type     | Description                                                |
| -------------- | -------- | ---------------------------------------------------------- |
| `minigameType` | string   | Minigame UI type (e.g., `"minigame-1"`, `"minigame-2"`)    |
| `text`         | string   | Text to display during the minigame                        |
| `cb(success)`  | function | Callback returning `true` if successful, `false` if failed |

***

### 📌 Example Command

```lua
RegisterCommand('skill', function()
    exports['frkn-uikit']:StartSkillbar("minigame-2", "Hack the system", function(success)
        if success then
            print("Hack completed ✅")
        else
            print("Hack failed ❌")
        end
    end)
end)
```

***

👉 Works seamlessly with the **Notify** and **Progressbar** exports, using the same UI model system.
