Progressbar
π FRKN Progressbar Export
π Usage
exports['frkn-uikit']:Progressbar(
"progressbar-1", -- Default Progressbar Style
"Drinking Water...", -- Label (text displayed to the player)
5000, -- Duration in milliseconds
false, -- useWhileDead (false means player cannot use it while dead)
true, -- canCancel (true means it can be cancelled by pressing keys like ESC/Backspace)
{ -- Disable Controls
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
{ -- Animation details
animDict = "mp_player_intdrink",
anim = "loop_bottle",
flags = 49,
},
{ -- First Prop (Water Bottle)
model = "prop_ld_flow_bottle",
bone = 60309, -- Left Hand Bone ID
coords = vec3(0.0, 0.0, 0.0), -- X, Y, Z Offset Coordinates
rotation = vec3(0.0, 0.0, 0.0), -- X, Y, Z Rotations
},
{}, -- Second Prop (Optional, leave empty if not needed)
function() -- onFinish callback
print("Player successfully drank the water.")
-- Logic for healing, reducing thirst, or removing the item from inventory goes here
end,
function() -- onCancel callback
print("Drinking action was cancelled by the player!")
end)Last updated