Config
Config Settings
Below is a simple explanation of the main config sections found in the script.
Contracts
FRKN.Contracts[1]Defines the Pirate Heist contract.
Important fields:
name– display namecategory– heist categoryrequirements– required item to start (compass)event– event triggered when starting the heisttimeOut– time limitrank– crew ranks
ItemList
ItemList = {
["pirate_tablet"] = {...},
["compass"] = {...},
}These are required items for the script to function.
targetSettings
targetSettings = {
name = "qb-target",
TargetText = {
npcInteract = "Talk",
collectGold = "Collect the money",
},
}Change
nameto"ox_target"if neededEdit target labels here
Ship Settings
shipCoords
shipHeadingDefines where the pirate ship spawns.
Loot Coordinates
weedPallets
trolleyCoords
casesThese represent all lootable objects on the ship.
You may add/remove/edit positions as needed.
Paintings
Each painting includes:
reward item
cutting position
object model
rotation
taken status
NPC Settings
NPCs are controlled under:
Coords["shipSpawns"][1].npcsEach NPC has:
model
coords
heading
weapon
armor/health
accuracy
flareShooter (true/false)
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