Config

Config Settings

Below is a simple explanation of the main config sections found in the script.


Contracts

FRKN.Contracts[1]

Defines the Pirate Heist contract.

Important fields:

  • name – display name

  • category – heist category

  • requirements – required item to start (compass)

  • event – event triggered when starting the heist

  • timeOut – time limit

  • rank – crew ranks


ItemList

ItemList = {
  ["pirate_tablet"] = {...},
  ["compass"] = {...},
}

These are required items for the script to function.


targetSettings

targetSettings = {
    name = "qb-target",
    TargetText = {
        npcInteract = "Talk",
        collectGold = "Collect the money",
    },
}
  • Change name to "ox_target" if needed

  • Edit target labels here


Ship Settings

shipCoords
shipHeading

Defines where the pirate ship spawns.


Loot Coordinates

weedPallets
trolleyCoords
cases

These represent all lootable objects on the ship.

You may add/remove/edit positions as needed.


Paintings

Each painting includes:

  • reward item

  • cutting position

  • object model

  • rotation

  • taken status


NPC Settings

NPCs are controlled under:

Coords["shipSpawns"][1].npcs

Each NPC has:

  • model

  • coords

  • heading

  • weapon

  • armor/health

  • accuracy

  • flareShooter (true/false)


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