For the complete documentation index, see llms.txt. This page is also available as Markdown.

Integrations and Exports

How to connect your own notify, revive, inventory lock, and export checks

This arena family uses the same simple integration pattern:

  • Inventory state: modules/inventory/client.lua

  • Revive logic: modules/ambulance/client.lua

  • Notify, marker, and text UI helpers: modules/utils/client.lua

  • Framework bridge files: modules/bridge/*

  • Exports: modules/exports/client.lua and modules/exports/server.lua

Inventory Integration

File: modules/inventory/client.lua

This file handles:

  • Inventory lock while in match

  • Weapon wheel state for compatible inventories

Default support:

  • qb-inventory

  • ox_inventory

  • qs-inventory

Revive Integration

File: modules/ambulance/client.lua

Default support:

  • esx_ambulancejob

  • hospital:client:Revive

  • qbx_medical

If your revive script is different, update Ambulance.RevivePlayer().

Notify and Text UI

File: modules/utils/client.lua

Common changes:

  • Replace lib.notify

  • Replace lib.showTextUI

  • Replace lib.hideTextUI

  • Adjust marker draw style if needed

Framework Bridges

Files:

  • modules/bridge/client.lua

  • modules/bridge/server.lua

  • modules/bridge/esx/*

  • modules/bridge/qb/*

  • modules/bridge/qbx/*

Use these files if your framework events or player object functions are customized.

Exports

Client and server both expose this check:

Use it if another script needs to know whether a player is currently inside Paintball.

UI Customization

If you want to edit the arena UI, the source is under:

Build it after editing:

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