Clothing Integration
Configure how character appearance/clothing is loaded and managed.
π¨ Supported Clothing Scripts
Script
Framework
Auto-Detected
βοΈ Configuration
Loading Appearance
Config.ClothingExports = function(cacheped, skinData)
-- Automatically detects and uses your clothing script
if GetResourceState('bl_appearance') == 'started' then
exports.bl_appearance:SetPlayerPedAppearance(skinData)
elseif GetResourceState('illenium-appearance') == 'started' then
exports['illenium-appearance']:setPedAppearance(cacheped, skinData)
-- ... more scripts
end
endCreating New Character Appearance
π§ Custom Clothing Script
Step 1: Add to ClothingExports
Step 2: Add to CreateCharacterExports
Step 3: Add to getskin.lua (Server-side)
π How Appearance Data is Stored
QBCore / QBox
ESX
bl_appearance
rcore_clothing
π Default Models
Gender
Model
π Complete Configuration Example
β Troubleshooting
Character Appears Naked/Default
Creator Doesn't Open
Appearance Doesn't Save
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