puzzle-pieceScript Integrations

How to connect your own inventory, target, notify, progressbar, and other scripts

If you want to use your own scripts, the important files are easy to find:

  • Inventory: modules/inventory/server.lua

  • Target: modules/target/client.lua

  • Notify, progressbar, skillbar, HUD, dispatch, fuel, and vehicle keys: modules/utils/client.lua

  • Server-side helper functions: modules/utils/server.lua

  • Job start/stop hooks: modules/exports/client.lua and modules/exports/server.lua

Inventory Integration

File: modules/inventory/server.lua

This file contains 4 main functions:

  • giveItem

  • removeItem

  • hasItem

  • getItemCountByName

If you use a custom inventory, replace the logic inside these functions with your own export or event calls.

Basic example:

function Inventory.giveItem(source, itemName, count)
    return exports['my_inventory']:AddItem(source, itemName, count)
end

Target Integration

File: modules/target/client.lua

The script already includes support for ox_target and qb-target. If you use another target system, replace the fallback else sections with your own target exports.

Main functions:

  • addBoxZone

  • removeZone

  • addLocalEntity

  • removeLocalEntity

  • addBone

  • removeBone

Notify, Progressbar, Skillbar, HUD, Dispatch, Keys, Fuel

File: modules/utils/client.lua

This is the main file for custom client-side integrations. The functions most servers edit are:

  • Utils.notify

  • Utils.toggleHud

  • Utils.triggerPoliceAlert

  • Utils.giveVehicleKey

  • Utils.setFuel

  • Utils.progressBar

  • Utils.skillCheck

Notify example:

Progressbar example:

Dispatch example:

Server-Side Helper Functions

File: modules/utils/server.lua

Important functions in this file:

  • Utils.getPoliceCount

  • Utils.server_notify

  • Utils.spawnVehicle

If your server handles police checks or notifications differently, this is where you should adapt the logic.

Job Hooks and Custom Logic

Files:

  • modules/exports/client.lua

  • modules/exports/server.lua

These hooks let you add extra logic without changing the whole job flow:

  • beforeJobStart

  • onJobStarted

  • onJobStopped

Common use cases:

  • Extra checks before a job starts

  • Sending logs to Discord

  • Triggering your own dispatch or analytics

  • Giving extra rewards after a job ends

Example:

Safest Way To Integrate

Use this order:

  1. Read the existing function and keep the same input/output logic.

  2. Replace only the integration part with your own export or event.

  3. Do not change boolean return values unless you know why.

  4. Test one job at a time in-game.

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