Below is a simple explanation of the main config sections found in the script.
FRKN.Contracts[1]
Defines the Pirate Heist contract.
Important fields:
name – display name
name
category – heist category
category
requirements – required item to start (compass)
requirements
event – event triggered when starting the heist
event
timeOut – time limit
timeOut
rank – crew ranks
rank
ItemList = { ["pirate_tablet"] = {...}, ["compass"] = {...}, }
These are required items for the script to function.
Change name to "ox_target" if needed
"ox_target"
Edit target labels here
Defines where the pirate ship spawns.
These represent all lootable objects on the ship.
You may add/remove/edit positions as needed.
Each painting includes:
reward item
cutting position
object model
rotation
taken status
NPCs are controlled under:
Each NPC has:
model
coords
heading
weapon
armor/health
accuracy
flareShooter (true/false)
Last updated 8 months ago
targetSettings = { name = "qb-target", TargetText = { npcInteract = "Talk", collectGold = "Collect the money", }, }
shipCoords shipHeading
weedPallets trolleyCoords cases
Coords["shipSpawns"][1].npcs