slidersConfiguration

Detailed explanation for global settings, bench setup, item set mapping, recipes, and weapon component configuration

This script has three real configuration areas:

  • config.lua

  • escrow/bench/config.lua

  • escrow/craft/config.lua

Some builds may also use:

  • data/in_game_benches.json

If you remember only one rule, remember this:

  • config.lua = level system, money settings, debug, image path

  • escrow/bench/config.lua = where benches are, what object they use, and who can access them

  • escrow/craft/config.lua = what can be crafted, what ingredients it needs, and which item sets belong to which benches

Quick Answers

  • Change item image path: config.lua -> Config.InventoryImagesFolder

  • Change level system or XP table: config.lua -> Config.LevelSystem and Config.Levels

  • Change money handling: config.lua -> Config.Money

  • Add, move, disable, or restrict a bench: escrow/bench/config.lua

  • Change which recipes a bench shows: escrow/bench/config.lua -> itemSetKey and escrow/craft/config.lua -> CRAFT_BENCH_ITEM_SETS

  • Change one recipe or ingredient list: escrow/craft/config.lua -> CRAFTABLE_ITEMS

  • Change supported weapon components: escrow/craft/config.lua -> WEAPON_COMPONENTS

  • Remove the default Camp Fire bench: escrow/bench/config.lua

What Is Inside config.lua?

The real source file controls:

  • Config.InventoryImagesFolder

  • Config.LevelSystem

  • Config.Levels

  • Config.Money

  • Config.debug

This file is for system-wide behavior, not for bench locations or recipe lists.

What Is Inside escrow/bench/config.lua?

This file controls bench placement and access. Real source sections include:

  • targetableModels

  • blipOptions

  • commands.adminMenu

  • makePedInvisibleOnBenchUse

  • benches

Real source examples include benches such as:

  • Police Bench

  • Ballas Bench

  • Camp Fire

Each bench entry can define:

  • active

  • label

  • blip

  • location

  • objectModel

  • itemSetKey

  • groups

  • job

  • gang

How Do I Add Or Edit A Bench?

Open:

Then edit or add a bench entry under:

This is where you change:

  • bench label

  • coordinates

  • object model

  • blip state

  • job or gang restriction

  • recipe set shown on that bench

How Do I Restrict A Bench To One Job Or Gang?

Use the bench entry fields:

  • groups

  • job

  • gang

If a bench is visible but not usable by the correct players, this is the first file to inspect.

What Is Inside escrow/craft/config.lua?

This file controls the actual crafting data. Real source sections include:

  • CRAFTABLE_ITEMS

  • CRAFT_BENCH_ITEM_SETS

  • WEAPON_BONES

  • WEAPON_COMPONENTS

That means this file is where you change:

  • recipe ingredients

  • crafted outputs

  • craft duration

  • reward XP

  • required craft level

  • which items belong to each bench item set

  • supported attachment or component logic

How Do Bench Item Sets Work?

This is the part many server owners miss:

  • the bench uses itemSetKey

  • the recipes shown on that bench come from CRAFT_BENCH_ITEM_SETS

So if you add a recipe and it does not appear on the bench, check both:

  1. did you add or keep the recipe inside CRAFTABLE_ITEMS?

  2. did you place that recipe inside the correct item set inside CRAFT_BENCH_ITEM_SETS?

  3. does the bench use the same itemSetKey?

If one of those three does not match, the recipe will not show on the bench.

What About Weapon Components?

The real source includes weapon attachment and component logic in:

If your attachment recipes do not work, check both sides:

  • the component recipe item exists in your inventory

  • the weapon component mapping exists in WEAPON_COMPONENTS

What About The Camp Fire Bench?

The default source includes a Camp Fire bench with:

If your server does not have that object, do not keep debugging recipes first. Disable or replace the bench object in escrow/bench/config.lua.

If Your Changes Do Not Apply

Check these in order:

  1. Did you edit config.lua, escrow/bench/config.lua, or escrow/craft/config.lua in the correct place?

  2. Did you restart 0r-craft-v2 after the change?

  3. Did you change the recipe in CRAFTABLE_ITEMS but forget to add it to the right CRAFT_BENCH_ITEM_SETS entry?

  4. Did you change the recipe set but forget the bench itemSetKey?

  5. Is the problem actually the bench object model, not the recipe?

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