slidersConfiguration

Detailed file-by-file explanation for menu settings, routes, scenarios, cooldowns, and bag rewards

This script uses two real config files:

  • config/main.lua

  • config/job.lua

If you remember only one rule, remember this:

  • config/main.lua = menu, XP, payout style, clothing, UI, global behavior

  • config/job.lua = employers, blips, route pools, garbage bag behavior, scenarios, rewards, and steps

Quick Answers

Use this map when you want one direct answer fast:

  • Menu command, key, or tablet item: config/main.lua -> Config.GarbageMenu

  • Leave command: config/main.lua -> Config.GarbageMenu.leaveCommand

  • XP levels: config/main.lua -> Config.Levels

  • Clothing or UI box position: config/main.lua

  • Disable a scenario: config/job.lua -> scenarios.<scenario>.disabled = true

  • Change cooldown: config/job.lua -> scenarios.<scenario>.cooldown

  • Cooldown does not work: config/main.lua -> set Config.BypassCooldown = false

  • Change team size or max active teams: config/job.lua -> teamSize and maxActiveTeams

  • Change rewards or vehicles: config/job.lua -> scenario rewards and vehicles

  • Change route pools: config/job.lua -> scenarioSlots

  • Change garbage bag open rewards: config/job.lua -> garbageBag.openRewards

  • Change bag search distance or open chance: config/job.lua -> garbageBag

What Is Inside config/main.lua?

The source file controls these main systems:

  • Config.locale

  • Config.GarbageMenu

  • Config.Levels

  • Config.XPMultipliersBetweenLevels

  • Config.InfoBox

  • Config.ScoreBox

  • Config.CleanMoney

  • Config.GarbageBagMoneyPerBag

  • Config.IncludeOpenedBagRewardsInPayout

  • Config.JobClothing

  • Config.debug

  • Config.BypassCooldown

This means config/main.lua is the correct place for player-facing behavior, not route design.

What Is Inside config/job.lua?

The source file controls the job itself:

  • employers

  • blips

  • garbageBag

  • scenarioSlots

  • scenarios

Default scenario groups in the real source:

  • easy

  • medium

  • freelance

Each scenario block contains fields such as:

  • disabled

  • name

  • teamSize

  • maxActiveTeams

  • cooldown

  • vehicles

  • rewards

  • steps

How Do I Disable A Scenario?

Open:

Then set the scenario you do not want to use to disabled:

Do this inside the scenario you want to remove from the menu.

How Do I Add Or Change Cooldown?

Cooldown is also inside the scenario entry:

That example means 600 seconds.

If you added cooldown and it still feels ignored, check this line in config/main.lua:

If Config.BypassCooldown is true, your scenario cooldown values will not behave the way you expect.

How Do I Change Rewards, Vehicles, Or Team Size?

Edit the scenario block you are using in config/job.lua.

The most common fields are:

  • teamSize = { min = 1, max = 4 }

  • maxActiveTeams = 3

  • vehicles = { ... }

  • rewards = { money = ..., exp = ... }

  • steps = { ... }

If you changed the wrong scenario, nothing changes in game. Make sure you are testing the same scenario you edited.

How Do I Change Route Pools?

Route slot pools are not inside the scenario reward section. They are under:

Use this when you want to change which dumpster or route locations a scenario can pick from.

If your route changes do not show up, you probably edited the scenario block but not the matching slot pool, or the other way around.

Garbage Bag Settings

The garbageBag section controls the bag system itself. Real source fields include:

  • depositDistance

  • rearSearchDistance

  • openDuration

  • openRewardChance

  • openRewards

Use this section when the question is about:

  • how close the player must be to deposit a bag

  • how far the truck rear search works

  • how long the bag opening takes

  • how often bag loot should drop

  • which reward items can come out of a bag

Which Step Modules Exist?

The default job file uses these step keys:

  • cleaning_garbage_container

  • garbage_processing

  • garbage_container_search

  • freelance_cleaner

When you change the steps order inside a scenario, you are changing which part of the gameplay runs and in what order.

If Your Changes Do Not Apply

Check these in order:

  1. Did you edit config/main.lua or config/job.lua in the correct place?

  2. Did you edit the scenario you are actually testing?

  3. Did you restart 0r-garbage-v2 after the change?

  4. Did you add cooldown but forget Config.BypassCooldown?

  5. Did you change route pools in scenarioSlots when your real problem was inside scenarios, or the reverse?

Last updated