For the complete documentation index, see llms.txt. This page is also available as Markdown.

Gameplay

Lobby flow, scenarios, repair types, crane truck, and crew rules.

Talk to the employer NPC, form a crew, pick a route, and repair electrical points across the map. The lobby leader starts and ends the job; everyone shares the same objectives.

See Installation if you have not set up the resource yet.


Getting started

  1. Find the employer — map blip + target interaction on the NPC (employees in Configuration).

  2. Open the job lobby — profile (level and XP), scenario list, crew panel, optional clothing toggle.

  3. Invite players — the leader can invite anyone within inviteDistance (default 10 m).

  4. Pick a scenario — Easy or Hard; player count must match the scenario limits.

  5. Start the job — leader only; work trucks spawn at the employer’s vehicle spawn points.


During the job

  • Vehicles — primary crane truck (utillitruck4); a second truck (utillitruck3) spawns when the crew has 3+ players.

  • Route — one random region is chosen from the scenario; blips and markers show every repair point.

  • Roster HUD — shows crew progress (completed / total) and per-member repair counts.

  • At each point — stand still in the interaction zone, press [E], optional “checking problem” progress, then complete the minigame.

  • Finish — leader ends the job from the lobby; XP and money are paid when all points are complete.

Level multipliers from config/levels.lua apply to the final payout. Destroyed work trucks reduce pay by vehicle.lostPenalty percent per lost vehicle.


Scenarios

Scenario
Players
Base pay
Base XP
Cooldown

easy

1–2

$1,000

30

15 min

hard

3–4

$2,500

150

15 min

Cooldowns are per player (citizen ID). After you start a scenario, you cannot start the same one again until the cooldown expires.

Each scenario has several regions with the same number of repair points. Only one region is active per job.


Repair types

Type
What the player does

lamp

Position the crane bucket near the streetlight; unscrew, replace the bulb/glass, screw back in

traffic_light

Press keys in rhythm when each button lights up

fusebox

Swap fuses on the 3D electrical panel

cable

Drag colored wires to matching slots

breaker

Watch the light sequence, then repeat the switch order (Simon-says)

Only one player can work a point at a time. Completed points disappear from the map for the whole crew.


Crane truck

The primary truck has deployable outriggers and a movable bucket arm.

Input
Action

Hold (deploy key)

Deploy or retract outriggers

Arrow keys

Move crane arm (up, down, left, right)

Target on truck

Enter bucket seat

Get down prompt

Leave bucket seat

On-screen hints show while you operate the crane. Deploy outriggers before using the arm. See vehicle in Configuration if you need to change truck models.


Multiplayer rules

  • Leader — starts job, ends job, invites, and kicks members.

  • Region lock — two active lobbies cannot use the same scenario + region at once.

  • Reconnection — if reconnection.enabled, disconnected members can rejoin within reconnection.time minutes (default 5). If the leader disconnects, leadership passes to another member.

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