Client Exports
0r-Dispatch — Client Exports
This document describes all client-side export functions for the 0r-dispatch script. Client exports run on the local player's machine and are used to send alerts to dispatch or to read alert data received by this client.
Table of Contents
General Information
Send911
SendAlert
GetDispatchAlerts
GetSelectedAlerts
GetSelectedEmsAlerts
VehicleTheft
HouseRobbery
ATMRobbery
ShopRobbery
Quick Reference
General Information
Resource name
0r-dispatch
Call format
exports['0r-dispatch']:ExportName(...)
Add the resource as a dependency in your fxmanifest.lua:
Client exports are invoked from client scripts only. When you send an alert (e.g. SendAlert), the event is sent to the server, which then distributes it to all clients whose job is in the alert’s receivers.
Send911
Creates a 911 / civil report-style alert. The player's position, gender, and optional message are sent to dispatch. Typically used from a "Civil Reporting" or "911" style UI.
alertLabel
string
Yes
Alert type label (e.g. "civilreporting"). Can match a rule type in settings.
code
string
No
Code (e.g. "10-90").
icon
string
No
Font Awesome icon name (e.g. "fa-phone"). Default: 'fa-hand'.
blipData
table
No
Map blip settings.
takePhoto
boolean
No
If true, a screenshot is taken and attached to the alert.
msg
string
No
The citizen's message; used as the alert description.
blipData fields:
blipId(number) — Blip sprite ID. Default:161blipScale(number) — Blip scale. Default:1.5blipColor(number) — Blip color. Default:1
Note: The alert is not sent if the player is in a dispatch exclusion zone.
Example:
SendAlert
Sends a custom dispatch alert. The player's position, weapon, vehicle info (if any), nearby player count, etc. are collected automatically. The alert is delivered to the relevant jobs (e.g. police) according to rules in settings.json and the jobs parameter.
alertLabel
string
Yes
Alert type (e.g. "shooting", "vehicleshooting", "custom"). Can match DispatchBlip and AlertCodes in config.
code
string
No
Code (e.g. "10-31").
icon
string
No
Font Awesome icon. Default: 'fa-hand'.
blipData
table
No
Blip settings. Missing fields are filled from Config.DispatchBlip[alertLabel].
takePhoto
boolean
No
Whether to take a screenshot. If nil, Settings.includeImage is used.
jobs
table
No
Job names that should receive the alert (e.g. {"police","ambulance"}). If empty/nil, rule or {"police"} is used.
coords
vector3 / table
No
Alert location. If omitted, the player's current coordinates are used.
blipData example: { blipId = 161, blipColor = 1, blipScale = 1.0, jobs = {"police"} }
Note: No alert is sent in exclusion zones. alertLabel may be defined in Config.DispatchBlip and Config.AlertCodes in shared/config.lua.
Example:
GetDispatchAlerts
Returns the list of all dispatch alerts currently received on this client. The list includes every alert the server has sent to this client.
Returns: table — Each element is an alert object (id, type, title, coords, job, etc.).
Example:
GetSelectedAlerts
Returns alerts filtered by dispatch rules for the given job — i.e. only alerts whose type has that job as a receiver.
job
string
Yes
Job name (e.g. "police", "ambulance").
Returns: table — Alert objects for that job.
Example:
GetSelectedEmsAlerts
For EMS use: returns all alerts where the sender's job matches job. Filtered by "who sent this alert" (e.g. alerts sent by ambulance).
job
string
Yes
Job name (e.g. "ambulance").
Returns: table — Alert objects where v.job == job.
Example:
VehicleTheft
Creates a vehicle theft alert. Plate, model name, direction, and location are taken from the given vehicle entity. No alert is sent if the vehicletheft rule is disabled or the player is in an exclusion zone. Cooldown applies.
Vehicle
entity (vehicle)
Yes
The vehicle to report as stolen (script/vehicle handle).
Example:
HouseRobbery
Sends a house robbery alert. The given coordinates are used as the incident location; the player's gender and heading are included. No alert is sent if the houseRobbery rule is off or the player is in an exclusion zone. Cooldown applies.
HouseCoord
vector3 / table
Yes
Incident location (x, y, z).
Example:
ATMRobbery
Sends an ATM robbery alert. The given coordinates are used as the incident location. No alert is sent if the atmRobbery rule is off or the player is in an exclusion zone. Cooldown applies.
AtmCoord
vector3 / table
Yes
ATM incident location.
Example:
ShopRobbery
Sends a store / shop robbery alert. The given coordinates are used as the incident location. No alert is sent if the ShopRobbery rule is off or the player is in an exclusion zone. Cooldown applies.
ShopCoord
vector3 / table
Yes
Store/incident location.
Example:
Quick Reference
Send911
Civil/911-style alert (with message).
SendAlert
Custom dispatch alert (location, blip, jobs, photo).
GetDispatchAlerts
Full list of alerts on the client.
GetSelectedAlerts
Alerts filtered by job (client data).
GetSelectedEmsAlerts
Alerts sent by a given job (for EMS).
VehicleTheft
Vehicle theft alert.
HouseRobbery
House robbery alert.
ATMRobbery
ATM robbery alert.
ShopRobbery
Store/shop robbery alert.
For server exports, see exports-server.md.
Rules and codes are read from data/settings.json and shared/config.lua.
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